The next balance patch for Dawn of War II: Retribution (3.18.0) is shaping up, and the notes have been posted on the official blog. Seems promising!
Bugfixes[]
- Fixed an issue that allowed units to throw meltabombs on wrecked vehicles
- Fixed an issue that allowed players to cast Destructive Strike multiple times
- Building HQs size set from medium to huge
- Chances to hit friendly units with Brightlance or Lascannon have been reduced
- Genestealers Melee Skill changed back to 90 (was 80 before)
- Tyrant Guard special attack changed from line to point
- Chaos Dreadnought rotation speed changed from 100 to 200
Maps[]
- Removed Bottom left Building from (2p) Siwal Frontier
- Removed 2 Buildings from (2p) Green Tooth Jungle
- Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool
Balance Changes[]
SPACE MARINE[]
- Force Commander Sword and Shield now grants 200 HP on equip
- Force Commander Artificer Armor regeneration increased from 0.1 to 0.25
- Force Commander Thunder Hammer now does splash damage
- Terminator Armor cost reduced from 200/100 to 150/75
- For the Emperor now grants 25% melee resistance
- Master Crafted Bolter cost reduced from 100/30 to 100/20
- Consecrated Bolter Damage increased from 60 to 65
- Sanguine Chainsword now grants 0.3 regeneration to the Apothecary
- Scout Sniper cost increased from 90/35 to 110/35
- Defend Range increased from 10 to 20
- Plasma Devastator projectile now ignores terrain
- Assault Terminators no longer level
- Terminators no longer level
- Terminator Assault Cannon upgrade reduced from 100/80 to 100/60
- Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50
- Force Commander Spring speed buff reduced from 3 to 2
CHAOS[]
- Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25
- Chaos Lord Combi Flamer bolter damage reduced from 75 to 70
- Daemonic Visage cost reduced from 125/35 to 100/30
- Daemonic Visage now reduces enemy damage on hit and by 25% for 5 seconds - does not stack)
- Icon of Nurgle radius reduced from 22 to 15
- Bloodlust now adds 10% weapon damage on hit
- Bloodlust cost reduced from 275 red to 175 red
- Sorcerer Teleport recharge time increased from 7 to 11 seconds
- Sorcerer Teleport range reduced from 60 to 50
- Chaos Space Marine Champion cost reduced from 100/25 to 80/15
- Nurgle Shrine round of healing time reduced from 24 seconds to 12
- Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6
- Nurgle Shrine healing increased from 5 to 30
- Tzeentch Shrine damage increased from 5 to 25
- Plague of Undeath cost reduced from 250 red to 175
- Bloodcrusher mana gain on hit has been removed
- Doombolt now ignores terrain
- Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20
- Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30
- Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds
- Plague Marine movement speed increased from 3.5 to 4.5
- Sorcerer Mass Teleport cost reduced from 150 red to 100
- Sorcerer Mass Teleport moved to tier 1
- Bloodletter damage reduced from 42 to 38
IMPERIAL GUARD[]
- Laser Turrets now take 60% damage from grenades/grenade launchers
- Inquisitor’s Hammer of the Witches range reduced from 45 to 25
- Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/30
- Inspired Determination no longer heals for 100 HP
- Inspired Determination increases the weapon damage of the squad by 50% instead of 100%
- Stromtrooper AV Kit upgrade now cost 75/25
- Stromtropper Assault Kit upgrade now cost 75 requisition
- Leman Russ defense increased from 100 to 150
- Chimera cost increased from 300/60 to 300/70
- Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40
ELDAR[]
- Warlock webway gates now has a new ability which temporarily heals nearby infantry
- Warpspider gates now temporarily restores mana
- Channeling Runes cost reduced from 100/30 to 100/20
- Heart of Darkness now restores HP along with energy
- Rune of Reaping redesigned now gives 100 extra energy to the Farseer
- Rune Armor energy regeneration increased from 0.1 to 0.3
- Enhance Warp Jump generator now gives 100 energy to the warp spider on equip
- Warlock Immolator Blade cost reduced from 100/30 to 100/20
- Warpspider Improved Warp Generator health buff decreased from 200 to 125
TYRANIDS[]
- Hive Tyrant Venom Cannon can now fire on the move
- Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30
- Broodnest cost reduced from 100 red to 75
- Bio Plasma ignores terrain
- Hormaguant Adrenal Glands no longer increase the speed of Hormaguants
- Ravener Devourer upgraded move to tier 2
- Venom Brood Warriors cost reduced from 300/15 to 300
- Venom Brood Warriors no longer start with range synapse
- New upgraded added to Venom Brood Warriors that provide range synapse
- Range Synapse upgrade cost is 100/30
- Genestealers cost reduced from 500/45 to 450/45
- Without number has been changed to spawn rippers for 50 requisition and 100 red
- Crippling Poison range increased from 20 to 25
ORKS[]
- Warboss Big Stomp now has a 40 energy cost
- Big Bang Hammer now does power melee damage
- Spiky Armor on hit damage increased from 6 to 8
- Spiky Armor cost reduced from 120/30 to 120/20
- Spiky Armor now grants 0.15 regeneration
- Ork Battlewagon cannon damage increase from 130 to 200
- Improved Camouflage cost reduced from 100/35 to 95/20
- Mekboy Turret courage damage (suppression rate) increased from 300 to 400
- Booby Traps cost reduced from 120/20 to 100/20
- Kaboom energy cost reduced from 75 to 30
- Loota Beamy Deff Gun upgrade cost changed to 75 requisition
- Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade
- Nobs no longer level
- Loota Tank Boomgun shot now ignores terrain
- Sluggas cost reduced from 300 to 270
- Weirdboy Vomit now has a min range
- Nobs Frenzy cost reduced from 75 red to 45 red
- Nobs Uge Hammer cost reduced from 100/70 to 100/60