Dawn of War Wiki

The next balance patch for Dawn of War II: Retribution (3.18.0) is shaping up, and the notes have been posted on the official blog. Seems promising!

Bugfixes[]

  • Fixed an issue that allowed units to throw meltabombs on wrecked vehicles
  • Fixed an issue that allowed players to cast Destructive Strike multiple times
  • Building HQs size set from medium to huge
  • Chances to hit friendly units with Brightlance or Lascannon have been reduced
  • Genestealers Melee Skill changed back to 90 (was 80 before)
  • Tyrant Guard special attack changed from line to point
  • Chaos Dreadnought rotation speed changed from 100 to 200

Maps[]

  • Removed Bottom left Building from (2p) Siwal Frontier
  • Removed 2 Buildings from (2p) Green Tooth Jungle
  • Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool

Balance Changes[]

SPACE MARINE[]

  • Force Commander Sword and Shield now grants 200 HP on equip
  • Force Commander Artificer Armor regeneration increased from 0.1 to 0.25
  • Force Commander Thunder Hammer now does splash damage
  • Terminator Armor cost reduced from 200/100 to 150/75
  • For the Emperor now grants 25% melee resistance
  • Master Crafted Bolter cost reduced from 100/30 to 100/20
  • Consecrated Bolter Damage increased from 60 to 65
  • Sanguine Chainsword now grants 0.3 regeneration to the Apothecary
  • Scout Sniper cost increased from 90/35 to 110/35
  • Defend Range increased from 10 to 20
  • Plasma Devastator projectile now ignores terrain
  • Assault Terminators no longer level
  • Terminators no longer level
  • Terminator Assault Cannon upgrade reduced from 100/80 to 100/60
  • Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50
  • Force Commander Spring speed buff reduced from 3 to 2

CHAOS[]

  • Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25
  • Chaos Lord Combi Flamer bolter damage reduced from 75 to 70
  • Daemonic Visage cost reduced from 125/35 to 100/30
  • Daemonic Visage now reduces enemy damage on hit and by 25% for 5 seconds - does not stack)
  • Icon of Nurgle radius reduced from 22 to 15
  • Bloodlust now adds 10% weapon damage on hit
  • Bloodlust cost reduced from 275 red to 175 red
  • Sorcerer Teleport recharge time increased from 7 to 11 seconds
  • Sorcerer Teleport range reduced from 60 to 50
  • Chaos Space Marine Champion cost reduced from 100/25 to 80/15
  • Nurgle Shrine round of healing time reduced from 24 seconds to 12
  • Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6
  • Nurgle Shrine healing increased from 5 to 30
  • Tzeentch Shrine damage increased from 5 to 25
  • Plague of Undeath cost reduced from 250 red to 175
  • Bloodcrusher mana gain on hit has been removed
  • Doombolt now ignores terrain
  • Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20
  • Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30
  • Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds
  • Plague Marine movement speed increased from 3.5 to 4.5
  • Sorcerer Mass Teleport cost reduced from 150 red to 100
  • Sorcerer Mass Teleport moved to tier 1
  • Bloodletter damage reduced from 42 to 38

IMPERIAL GUARD[]

  • Laser Turrets now take 60% damage from grenades/grenade launchers
  • Inquisitor’s Hammer of the Witches range reduced from 45 to 25
  • Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/30
  • Inspired Determination no longer heals for 100 HP
  • Inspired Determination increases the weapon damage of the squad by 50% instead of 100%
  • Stromtrooper AV Kit upgrade now cost 75/25
  • Stromtropper Assault Kit upgrade now cost 75 requisition
  • Leman Russ defense increased from 100 to 150
  • Chimera cost increased from 300/60 to 300/70
  • Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40

ELDAR[]

  • Warlock webway gates now has a new ability which temporarily heals nearby infantry
  • Warpspider gates now temporarily restores mana
  • Channeling Runes cost reduced from 100/30 to 100/20
  • Heart of Darkness now restores HP along with energy
  • Rune of Reaping redesigned now gives 100 extra energy to the Farseer
  • Rune Armor energy regeneration increased from 0.1 to 0.3
  • Enhance Warp Jump generator now gives 100 energy to the warp spider on equip
  • Warlock Immolator Blade cost reduced from 100/30 to 100/20
  • Warpspider Improved Warp Generator health buff decreased from 200 to 125

TYRANIDS[]

  • Hive Tyrant Venom Cannon can now fire on the move
  • Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30
  • Broodnest cost reduced from 100 red to 75
  • Bio Plasma ignores terrain
  • Hormaguant Adrenal Glands no longer increase the speed of Hormaguants
  • Ravener Devourer upgraded move to tier 2
  • Venom Brood Warriors cost reduced from 300/15 to 300
  • Venom Brood Warriors no longer start with range synapse
  • New upgraded added to Venom Brood Warriors that provide range synapse
  • Range Synapse upgrade cost is 100/30
  • Genestealers cost reduced from 500/45 to 450/45
  • Without number has been changed to spawn rippers for 50 requisition and 100 red
  • Crippling Poison range increased from 20 to 25

ORKS[]

  • Warboss Big Stomp now has a 40 energy cost
  • Big Bang Hammer now does power melee damage
  • Spiky Armor on hit damage increased from 6 to 8
  • Spiky Armor cost reduced from 120/30 to 120/20
  • Spiky Armor now grants 0.15 regeneration
  • Ork Battlewagon cannon damage increase from 130 to 200
  • Improved Camouflage cost reduced from 100/35 to 95/20
  • Mekboy Turret courage damage (suppression rate) increased from 300 to 400
  • Booby Traps cost reduced from 120/20 to 100/20
  • Kaboom energy cost reduced from 75 to 30
  • Loota Beamy Deff Gun upgrade cost changed to 75 requisition
  • Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade
  • Nobs no longer level
  • Loota Tank Boomgun shot now ignores terrain
  • Sluggas cost reduced from 300 to 270
  • Weirdboy Vomit now has a min range
  • Nobs Frenzy cost reduced from 75 red to 45 red
  • Nobs Uge Hammer cost reduced from 100/70 to 100/60