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Consume ability   
Dow2 csm consume ability icon Unit(s) Chaos Sorcerer Requires an existing doppelganger to cast. Destroys the doppelganger. +100% HP. Grants knockback immunity for 2 seconds. Cooldown 5. Narcissistic: costs Dow2 energy 1625; +75 HP instead of +100% HP.
Requires Tome of Hunger wargear
Cost doppelganger or Dow2 energy 1625
Curse of Tzeentch ability   
Dow2 csm curse of tzeentch ability icon Unit(s) Chaos Sorcerer Applies special effects on the targeted enemy unit for 10 seconds: deals 3 damage per second; HP regeneration is set to 0; on death deals 30 combustion damage in radius 7, knockbacks. Range 30. Cooldown 3. Greater Sorcery (red): while effects are active, gives 1 energy per second to the caster. Master Sorcery (orange): while effects are active, gives 4 HP per second to the caster.
Requires Sword of Fate
Cost Dow2 energy 1620
Daemonic Doppelganger ability   
Dow2 csm daemonic doppelganger ability icon Unit(s) Chaos Sorcerer Creates an allied copy of the targeted unit. Only non-hero non-vehicle non-superheavy enemies may be targeted. Summoning new one kills previous one. Range 20. Cooldown 5. Icon of Summoning: allows to target conscious heroes and vehicles; summoned copy has 2 more levels in all bonus attributes.
Requires Doppelganger armor
Cost Dow2 energy 1615
Doomblast ability   
Dow2 csm doomblast ability icon Unit(s) Chaos Sorcerer Affects enemy infantry only. Deals 8 damage in radius 6 around the caster, knockbacks. Cooldown 3. Greater Sorcery (red): deals additional 10 damage in radius 12, no additional knockback. Master Sorcery (orange): +200 armor to the caster for 4 seconds.
Requires Sword of Spite wargear
Cost Dow2 energy 1610
Doombolt ability   
Dow2 csm doombolt ability icon Unit(s) Chaos Sorcerer Uses doom_bolt slot_item 8 times on the targeted location (short/medium/long radius: 2/3/4, short/medium/long combustion damage: 22/16.5/11, angle_scatter 30, distance_scatter_max 15, distance_scatter_ratio 0.7). Range 50. Cooldown 5.
Requires Tome of Doom wargear
Cost Dow2 energy 1615
Let The Galaxy Burn ability   
Dow2 csm let the galaxy burn ability icon Unit(s) Chaos Sorcerer Uses fireball_accurate slot_item on the targeted location (short/medium/long radius: 1/3/6, short/medium/long energy damage: 30/15/7.5, knockbacks, on hit creates invisible_fireball entity which applies 1, 3 or 5 (selected randomly) combustion damage each second for 10 seconds in radius 10). Range 50. Cooldown 5. Both Greater Sorcery (red) and Master Sorcery (orange) use one additional (inaccurate) fireball slot_item (same stats as accurate one, angle_scatter 30, distance_scatter_max 10, distance_scatter_ratio 0.4) with 1 second delay for each.
Requires Staff of Daemonic Flame
Cost Dow2 energy 1620
Orb of Blood ability   
Dow2 csm orb of blood ability icon Unit(s) Chaos Sorcerer +50% weapon lifesteal to all allied non-turret entities in radius 10 around the spot where the ability was used. Duration 15. Cooldown 15.
Requires Scroll of Blood
Cost Dow2 energy 1610
Orb of Unholy Might ability   
Dow2 csm orb of unholy might ability icon Unit(s) Chaos Sorcerer Adds knockback to weapons of all allied entities in radius 10 around the spot where the ability was used. Duration 15. Cooldown 15.
Requires Scroll of Unholy Might
Cost Dow2 energy 1610
Orb of Vengeance ability   
Dow2 csm orb of vengeance ability icon Unit(s) Chaos Sorcerer Enables the retaliation mechanic for all allied sorcerers with Scroll of Vengeance in radius 10 around the spot where the ability was used. Duration 15. Cooldown 15.
Requires Scroll of Vengeance
Cost Dow2 energy 1610
Warp ability   
Dow2 csm warp ability icon Unit(s) Chaos Sorcerer Teleport to the targeted location. Grants knockback immunity for 3 seconds. Range 50. Cooldown 2. Greater Sorcery (red): applies 1, 3 or 5 (selected randomly) combustion damage each second for 15 seconds in radius 7 around the targeted location. Master Sorcery (orange): same effect as with Greater Sorcery (red) but around the caster's original location.
Requires Staff of Tzeentch
Cost Dow2 energy 167
Warpfire ability   
Dow2 csm warpfire ability icon Unit(s) Chaos Sorcerer Creates 7 damaging entities (24 damage in radius 3) in line from the caster to the targeted location. First entity is created at range 3 from the caster, next ones are created at range 3 from each other. Delay before first one is 0.3, delay between next ones is 0.2. Range 18. Cooldown 5. Greater Sorcery (red): adds knockback. Master Sorcery (orange): adds 7 additional damaging entities.
Requires Staff of Warpfire
Cost Dow2 energy 1615