Requires an existing doppelganger to cast. Destroys the doppelganger. +100% HP. Grants knockback immunity for 2 seconds. Cooldown 5. Narcissistic: costs 25; +75 HP instead of +100% HP.
Applies special effects on the targeted enemy unit for 10 seconds: deals 3 damage per second; HP regeneration is set to 0; on death deals 30 combustion damage in radius 7, knockbacks. Range 30. Cooldown 3. Greater Sorcery (red): while effects are active, gives 1 energy per second to the caster. Master Sorcery (orange): while effects are active, gives 4 HP per second to the caster.
Creates an allied copy of the targeted unit. Only non-hero non-vehicle non-superheavy enemies may be targeted. Summoning new one kills previous one. Range 20. Cooldown 5. Icon of Summoning: allows to target conscious heroes and vehicles; summoned copy has 2 more levels in all bonus attributes.
Affects enemy infantry only. Deals 8 damage in radius 6 around the caster, knockbacks. Cooldown 3. Greater Sorcery (red): deals additional 10 damage in radius 12, no additional knockback. Master Sorcery (orange): +200 armor to the caster for 4 seconds.
Uses fireball_accurate slot_item on the targeted location (short/medium/long radius: 1/3/6, short/medium/long energy damage: 30/15/7.5, knockbacks, on hit creates invisible_fireball entity which applies 1, 3 or 5 (selected randomly) combustion damage each second for 10 seconds in radius 10). Range 50. Cooldown 5. Both Greater Sorcery (red) and Master Sorcery (orange) use one additional (inaccurate) fireball slot_item (same stats as accurate one, angle_scatter 30, distance_scatter_max 10, distance_scatter_ratio 0.4) with 1 second delay for each.
Enables the retaliation mechanic for all allied sorcerers with Scroll of Vengeance in radius 10 around the spot where the ability was used. Duration 15. Cooldown 15.
Teleport to the targeted location. Grants knockback immunity for 3 seconds. Range 50. Cooldown 2. Greater Sorcery (red): applies 1, 3 or 5 (selected randomly) combustion damage each second for 15 seconds in radius 7 around the targeted location. Master Sorcery (orange): same effect as with Greater Sorcery (red) but around the caster's original location.
Creates 7 damaging entities (24 damage in radius 3) in line from the caster to the targeted location. First entity is created at range 3 from the caster, next ones are created at range 3 from each other. Delay before first one is 0.3, delay between next ones is 0.2. Range 18. Cooldown 5. Greater Sorcery (red): adds knockback. Master Sorcery (orange): adds 7 additional damaging entities.