
This page is about a Dawn of War: Soulstorm multiplayer and single-player units. For previous versions, see Dawn of War. For background information, see Dark Eldar.
Commander[]
| Archon | ... |

Haemonculus[]
- Secondary Commander unit, high morale damage, detects infiltrated units, effective against all unit types.
Infantry[]
|
Tortured Slave | Builder unit. Human slave taken captive in a Dark Eldar raid. Plants warp spire pods to start building construction. Can walk away once planted and building will finish itself. |

Mandrake Squad[]
- Melee Scouts, can be upgraded with infiltration.

Warrior Squad[]
- Infantry, effective at range, effective against infantry.

Scourge Squad[]
- Heavy infantry, jump troops, effective at range, effective against infantry and heavy infantry.

Wych Squad[]
- Heavy infantry, slows and morale damage, effective against commanders and infantry.

Warp Beast Pack[]
- Daemon, melee, effective against infantry and heavy infantry, will attack allies if morale breaks.
Vehicles[]

Hellion Squad[]
- Infantry (on gliders), effective at melee, good against infantry.

Reaver Jetbike[]
- Fast moving, can uncapture, effective vs infantry.

Raider[]
- Assault platform, most damage comes from mounted units, can jump terrain, equipped with dark lance to destroy vehicles.

Raven[]
- Assault fighter, effective against all units, can short circuit to prevent vehicles and turrets from attacking.

Talos[]
- Heavy vehicle, melee, can harvest sol essence, effective against all types.

Ravager[]
- Heavy vehicle, default weapons effective vs vehicles and buildings, can upgrade against infantry, effective against aircraft.

Dais of Destruction[]
- Ultimate vehicle, protected from range damage, effective vs all units, dark scythe front canal ability.
Buildings[]
| Kabal Fortress | Primary structure of the Dark Eldar that produces Tortured Slaves, Mandrakes and the Haemonculus. Must be upgraded to achieve tier 2, and once again to achieve tier 3. |

Hall of Blood[]
- Infantry units

Slave Chamber[]
- increases pop cap, increases reinforcement speed, upgraded to demoralize enemies, or output soul essence for harvesting.

Dark Foundry[]
- Vehicle Bay

Haemonculus' Laboratory[]
- Contains research to improve infantry units.

Tower of Loathing[]
- listening post

Wych-Cult Arena[]
- Contains research to improve commander units, allows units: wych squad, talos.

Soul Cage[]
- Allows units: Ravagers and Dais of Destruction (requires relic).

Plasma Generator[]
- Energy

Thermo Plasma Generator[]
- Energy
Abilities[]

Piercing Vision[]
- 40 Soul Essence - temporarily grants detection to single squad or vehicle.

Screams of the Dammed[]
- 40 Soul Essence - Temporarily reduces morale of all enemy units.

Rend Soul[]
- 150 Soul Essence - Temporarily disables abilities and causes damage.

Corrosion[]
- 200 Soul Essence - Creates acidic cloud that reduces enemy unit armour.

Rekindle Rage[]
- 200 Soul Essence - All abilities on target unit are instantly recharged.

Soulstorm[]
- 275 Soul Essence - Guided area attack that does high damage and can harm friendly units.
