Haemonculus - Secondary Commander unit, high morale damage, detects infiltrated units, effective against all unit types.
|[[File:|64px]]||Tortured Slave||Builder unit of the Dark Eldar. Very fragile, but is almost essential for harvesting soul essence.|
Mandrake Squad - Melee Scouts, can be upgraded with infiltration.
Warrior Squad - Infantry, effective at range, effective against infantry.
Scourge Squad - Heavy infantry, jump troops, effective at range, effective against infantry and heavy infantry.
Wych Squad - Heavy infantry, slows and morale damage, effective against commanders and infantry.
Warp Beast Pack - Daemon, melee, effective against infantry and heavy infantry, will attack allies if morale breaks.
Hellion Squad - Infantry (on gliders), effective at melee, good against infantry.
Reaver Jetbike - Fast moving, can uncapture, effective vs infantry.
Raider - Assault platform, most damage comes from mounted units, can jump terrain, equipped with dark lance to destroy vehicles.
Raven - Assault fighter, effective against all units, can short circuit to prevent vehicles and turrets from attacking.
Talos -Heavy vehicle, melee, can harvest sol essence, effective against all types.
Ravager - Heavy vehicle, default weapons effective vs vehicles and buildings, can upgrade against infantry, effective against aircraft.
Dais of Destruction - Ultimate vehicle, protected from range damage, effective vs all units, dark scythe front canal ability.
|[[File:|64px]]||Kabal Fortress||Primary structure of the Dark Eldar that produces Tortured Slaves, Mandrakes and the Haemonculus. Must be upgraded to achieve tier 2, and once again to achieve tier 3.|
Hall of Blood - Infantry units
Tower of loathing - listening post
Slave Chamber - increases pop cap, increases reinforcement speed, upgraded to demoralize enemies, or output soul essence for harvesting.
Dark Foundry - Vehicle Bay
Haemonculus' Laboratory - contains research to improve infantry units.
Thermo Plasma Generator
Wych-Cult Arena - Contains research to improve commander units, allows units: wych squad, talos.
Soul Cage - Allows units: Ravagers and Dais of Destruction (requires relic).
Piercing Vision - 40 Soul Essence - temporarily grants detection to single squad or vehicle.
Screams of the Dammed - 40 Soul Essence - Temporarily reduces morale of all enemy units.
Rend Soul - 150 Soul Essence - Temporarily disables abilities and causes damage.
Corrosion - 200 Soul Essence - Creates acidic cloud that reduces enemy unit armour.
Rekindle Rage - 200 Soul Essence - All abilities on target unit are instantly recharged.
Soulstorm - 275 Soul Essence - Guided area attack that does high damage and can harm friendly units.