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This page is about a Dawn of War: Soulstorm multiplayer and single-player units. For previous versions, see Dawn of War. For background information, see Chaos Space Marines.

Commanders[]

SSChaos lord icon Chaos Lord
  • Commander Unit (Primary).
  • Boosts morale recovery when attached to squads.
  • Ability upgrades provide attack bonuses for himself and troops.
  • Effective against Infantry and Heavy Infantry, Excels at close combat.
Wa csm sorcerer icon Chaos Sorcerer
  • Heavy Infantry.
  • Detects infiltrated units.
  • Boosts morale recovery when attached to squads.
  • Uses many powerful abilities focused on damage and limiting enemy movement.
  • Can be possessed by the Bloodthirster.
  • Effective against Infantry and Heavy Infantry.

Infantry[]

Wa csm heretic icon Heretic
  • Builder Unit.
  • Constructs all Chaos buildings.
  • Forced Labor ability allows faster construction time, but damages the Heretic.
  • Costs no Squad Cap but has limited availability.
Wa csm cultist icon Cultist Squad
  • Infantry.
  • Scout / Meat Shield. High numbers, but weak combat ability.
  • Can be upgraded with weapons to become effective against Infantry and Heavy Infantry.
  • Can be upgraded with the Infiltration ability (stealth).
  • Effective against Infantry.
  • Can be upgraded to detect infiltrated units.
Wa csm marine icon Chaos Space Marines
  • Heavy Infantry.
  • Resilient general combat unit strong at ranged and close combat.
  • Can be upgraded with heavy weapons to increase combat effectiveness.
  • Can be upgraded with Infiltration (stealth).
  • Effective against Infantry and Heavy Infantry.
Wa csm raptor icon Raptor Squad
  • Heavy Infantry.
  • Fast attack close combat unit, good at breaking morale in close combat.
  • Jetpacks quickly around, and over, the battlefield.
  • Weapon upgrades effective against Heavy Infantry, and at breaking morale.
  • Effective against Infantry.
Wa csm berzerker icon Khorne Berzerkers
  • Heavy Infantry.
  • Heavy melee unit.
  • Quick movement speed allows Khorne Berzerkers to quickly close with enemy units.
  • Effective against Infantry and Heavy Infantry.
Wa csm horror icon Horror Squad
  • Daemon.
  • A horrific creature summoned directly from The Warp.
  • Effective at ranged combat, ineffective at close combat.
  • Is summoned (teleported) directly onto the battlefield.
  • Effective against Aircraft and Vehicles.
Wa csm possessed icon Possessed Squad
  • Heavy Infantry.
  • The ultimate melee combat unit.
  • Have a variety of upgrades to make them more effective (Sacrificial Circle).
  • Effective against Infantry and Heavy Infantry.
Wa csm obliterator icon Obliterator Squad
  • Heavy Infantry.
  • Powerful ranged combat unit that can switch between several ranged weapons.
  • Slow movement speed.
  • Can be teleported to any location when built.
  • Has a weapon effective against all targets.

Vehicles[]

Wa csm rhino icon Chaos Rhino Transport
  • Vehicle. Tank.
  • Transport Unit. No weaponry.
  • Can transport infantry units (except Obliterators and Raptors).
  • Can be equipped with Smoke Launcher ability.
Wa csm defiler icon Defiler
  • Walker Vehicle.
  • Heavy Artillery. A daemonically possessed killing machine.
  • Artillery can be fired at very long range, and does not require line of sight.
  • Artillery is highly inaccurate, especially when firing blind.
  • Effective against most unit types, with strong close combat abilities.
Wa csm predator icon Chaos Predator
  • Heavy Tank.
  • Heavily armed and armored weapon platform.
  • Effective against Infantry.
  • Can be upgraded to be effective against vehicles and buildings.
Hell Talon
  • Strafing fighter-bomber.
  • Equipped with a Biotoxin Bomb that can spread a virulent plague through the enemy's ranks.
  • Effective against vehicles and buildings.

Deamons[]

Wa csm daemon prince icon Daemon Prince
  • Prepares the Chaos Lord's ascension to a Daemon Prince.
  • Once prepared, the Daemon Printe can be summoned on the Chaos Lord.
  • Greater Daemon.
Wa csm bloodthirster icon Bloodthirster
  • Prepares the Bloodthirster Greater Daemon for summoning.
  • Once prepared, the Bloodthirster can be summoned on the Chaos Sorcerer or any Aspiring Champion.
  • Greater Daemon.
  • Slowly loses health if he is not in combat.

Buildings[]

Hmmm...
Hmmm...
To do:
Section.

Soulstorm/Desecrated Stronghold Soulstorm/Listening Post (Chaos) Soulstorm/Plasma Generator (Chaos) Soulstorm/Thermo Plasma Generator (Chaos) Soulstorm/Chaos Temple Soulstorm/Chaos Armoury Soulstorm/Sacrificial Circle Soulstorm/Machine Pit Soulstorm/Daemon Pit Soulstorm/Heavy Bolter Turret Soulstorm/Mine Field (Chaos)

Summary[]

In the single player campaign, Chaos has one distinct difference to several other factions: most of their Honorguard are single hero-like units instead of a squadron. These single-unit Honorguard are roughly equivalent to a lower level Commander in toughness and damage output, but they cannot be attached to a squadron like the Chaos Lord or Sorcerer. This style of Honorguard has advantages and disadvantages.

On the plus side, these single-unit Honorguard (mostly heavy Melee fighters with few exceptions) are quite powerful and remain so up until the brink of death, so if enough are collected the Chaos Lord and the guard can frequently immediately berserker-rush an enemy base from the very start of a mission and destroy the key building for a fast win, perhaps supported by a couple of Chaos Marine squads.

On the minus side, without being able to Reinforce like a squad and with no decent healing abilities within the Chaos forces, the single unit Honorguard will die frequently. They can be lost at the end of a map fight even if they didn't explicitly die; this frequently happens if the mission ends with them at less than 40% health. The Requisition costs of constantly retraining them can be difficult to maintain in the earlier stages of the campaign.