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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Swarmlord Melee Resistance Aura   
Unit(s) Swarmlord The Swarmlord takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Basic Synapse   
Unit(s) Greater Tyranid creatures Reduces the received ranged and melee damage and received suppression of non-Warrior, non-Commander, non-Swarmlord allied Tyranids by 20%. Ranged damage reduction is increased to 22%/25%/27% at level 2/3/4. Also increases Tyrant Guard speed by 1.5, makes Rippers immune to suppression, and allows Hormagaunts to vault obstacles. Radius 32.
Requires Default ability
Cost Always active
Speed Synapse   
Unit(s) Swarmlord Increases the speed of all allied Tyranid units in radius 27 by 50%.
Requires Default ability
Cost Always active
Leech Essence   
Unit(s) Swarmlord The Swarmlord harvests the enemies life force to restore his own health. For 10 seconds, enemy infantry in radius 32 are inflicted with 6 damage every second without killing them. Every time a target takes damage, the Swarmlord regains 3 health. 60 second cooldown.
Requires Default ability
Cost 120
Blade Flurry   
Unit(s) Swarmlord The Swarmlord unleashes his full power, dealing 200 melee damage and weapon knockback to enemies in a 220 degree cone of radius 10. 60 second cooldown.
Requires Default ability
Cost 150
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