Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Swarmlord Melee Resistance Aura | |||||
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Unit(s) | Swarmlord | The Swarmlord takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. | ||
Requires | Default ability | ||||
Cost | Always active | ||||
Speed Synapse | |||||
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Unit(s) | Swarmlord | Increases the speed of all allied Tyranid units in radius 27 by 50%. | ||
Requires | Default ability | ||||
Cost | Always active | ||||
Leech Essence | |||||
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Unit(s) | Swarmlord | The Swarmlord harvests the enemies life force to restore his own health. For 10 seconds, enemy infantry in radius 32 are inflicted with 6 damage every second without killing them. Every time a target takes damage, the Swarmlord regains 3 health. 60 second cooldown. | ||
Requires | Default ability | ||||
Cost | ![]() |
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Blade Flurry | |||||
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Unit(s) | Swarmlord | The Swarmlord unleashes his full power, dealing 200 melee damage and weapon knockback to enemies in a 220 degree cone of radius 10. 60 second cooldown. | ||
Requires | Default ability | ||||
Cost | ![]() |
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