Dawn of War Wiki
Advertisement

StatsLevelingWeaponsAbilitiesUpgradesStrategy

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Weirdboy Recharge Aura   
Dow2 wil holy vigor Unit(s) Various Ork infantry Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster.
Requires Default ability
Cost Always active
Waaagh!!!   
Dow2 ork waaagh shout Unit(s) Ork infantry Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 25. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 100 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.
Requires Default ability
Cost Dow2 global 1620
Stikkbomb   
Dow2 ork stikkbomb Unit(s) Stikkbommaz Each Stikkbomma throws two stikkbombz, grenades that do up to 67 stikkbomb damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Cooldown 15 seconds.
Requires Default ability
Cost Dow2 global 162.5
Stunbomb   
Dow2 ork stun grenade Unit(s) Stikkbommaz Each Stikkbomma throws a grenade that stuns infantry for 7 seconds and vehicles or monstrous creatures for 2.5 seconds in radius 7. Cooldown 30 seconds.
Requires Default ability
Cost Dow2 global 165
Advertisement