| Angels of Death | |||||
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Unit(s) | Apothecary | Render all your infantry units invulnerable for 8 seconds. Does not affect allied units. Cooldown 180 seconds. | ||
| Requires | Tier 2 | ||||
| Cost | |||||
| Blessing of the Omnissiah | |||||
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Unit(s) | Techmarine | Initiate repair on all allied vehicles. Vehicles regain 1.75% of their maximum health every second for 20 seconds. Cooldown 150 seconds. | ||
| Requires | Tier 1 | ||||
| Cost | |||||
| Deep Strike Terminator Assault Squad | |||||
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Unit(s) | Force Commander | Teleport in a Terminator Assault Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds. | ||
| Requires | Tier 3 | ||||
| Cost | |||||
| Deep Strike Terminator Squad | |||||
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Unit(s) | All Space Marine heroes | Teleport in a Terminator Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds. | ||
| Requires | Tier 3 | ||||
| Cost | |||||
| Drop Pod | |||||
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Unit(s) | All Space Marine heroes | Call in a drop pod from orbit that does 50 explosive damage and ability knockback in radius 8 and instantly reinforces allied infantry squads in radius 35. Cooldown 300 seconds. | ||
| Requires | Tier 2 | ||||
| Cost | |||||
| For the Emperor | |||||
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Unit(s) | Force Commander | Increases an allied infantry unit's ranged damage by 25% and reduces received melee damage by 25% for 20 seconds. Cooldown 50 seconds. | ||
| Requires | Tier 1 | ||||
| Cost | |||||
| Larraman's Blessing | |||||
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Unit(s) | Apothecary | Immediately revive all allied heroes who are currently unconscious on the battlefield with 60% of their maximum health. Cooldown 50 seconds. | ||
| Requires | Tier 1 | ||||
| Cost | |||||
| Orbital Bombardment | |||||
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Unit(s) | All Space Marine heroes | Calls in 3 massive precision strikes from orbiting Strike Cruisers. After 4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. 1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, 6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by 2 seconds, events triggering after 6.5 and 8.5 seconds respectively. Cooldown 120 seconds. | ||
| Requires | Tier 3 | ||||
| Cost | |||||
| Venerable Dreadnought Drop Pod | |||||
|---|---|---|---|---|---|
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Unit(s) | Techmarine | Deliver a Venerable Dreadnought via Drop Pod. The sight of this powerful melee walker killing enemy units inspires allies in radius 45, removing suppression, reducing received suppression by 20%, and increasing damage by 20% for 20 seconds. Cooldown 420 seconds. | ||
| Requires | Tier 3 | ||||
| Cost | |||||








