|Melee Resistance Aura|
|Unit(s)||Heroes and most melee units||This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.|
|Weirdboy Recharge Aura|
|Unit(s)||Various Ork infantry||Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster.|
|Unit(s)||Ork infantry||Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 25. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 100 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.|
|Unit(s)||Slugga Boyz||Breaks any current suppression effects while becoming immune to further suppression and taking 40% less ranged damage for 8 seconds. Cooldown 120 seconds.|
|Unit(s)||Various squads and heroes||Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.|
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