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'eavy Armour   
Dow2 ork arm warboss mega armor Unit(s) Warboss Equips the Warboss's biggest set of armour, increasing his health by 900.
Tier 3
Cost Dow2 req 16200 Dow2 pow 1660 Time (seconds)15
Angry Bits   
Dow2 ork acc warboss angry bits Unit(s) Warboss Grants the Now I'm Angry ability which lets the Warboss charge at the enemy, increasing his damage and knocking back enemies.
Tier 1
Cost Dow2 req 16130 Dow2 pow 1620 Time (seconds)10
Assashun's Knife   
Dow2r ork choppa common Unit(s) Kommando Nob Equips a close-combat knife that is effective against infantry and grants the Assassinate ability. Increases melee skill by 10 while equipped.
Tier 1
Cost Dow2 req 16120 Dow2 pow 1630 Time (seconds)15
Bang Bang Hammer   
Dow2 ork nob hammers Unit(s) Warboss Equips the Warboss with a heavy hammer. With each melee attack the Warboss makes, allied infantry in radius 20 have their damage increased by 5% and speed increased by 0.15 for 10 seconds.
Tier 1
Cost Dow2 req 16125 Dow2 pow 1625 Time (seconds)15
Battery Pack   
Dow2r ork arm mekboy battery pack Unit(s) Mekboy Grants the 'Ave A Taste ability, which allows the Mek to restore energy and health to friendly infantry. Also increases the Mek's energy by 50.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)15
Beamy Deffgun (Mekboy)   
Dow2 ork wp1 mekboy beamy deffgun Unit(s) Mekboy Equips the Mekboy with a beamy deffgun, an anti-vehicle weapon that requires a brief set-up time.
Tier 2
Cost Dow2 req 16150 Dow2 pow 1640 Time (seconds)15
Booby Traps   
Dow2 ork acc kommando booby trap Unit(s) Kommando Nob Plant an explosive which can be triggered remotely, dealing damage to all targets, but especially ambient buildings.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)15
Boom Time!   
Dow2 ork arm kommando boom time Unit(s) Kommando Nob Whenever the Kommando Nob retreats, he drops a grenade that does ability knockback and stuns enemy infantry for 7 seconds in radius 6. Also increases health by 100.
Tier 2
Cost Dow2 req 16110 Dow2 pow 1625 Time (seconds)15
Boss Pole   
Dow2 ork acc warboss boss pole Unit(s) Warboss Gives the Warboss a boss pole that keeps da boyz in line. Allied infantry in radius 25 of the Warboss receive 50% less suppression and have 20% increased health. The Warboss himself also benefits.
Tier 1
Cost Dow2 req 16140 Dow2 pow 1625 Time (seconds)10
Cybork Implants   
Dow2 ork arm warboss cybork bits Unit(s) Warboss Replaces the Stomp ability with Big Stomp, doing increased knockback and damage as well as stunning enemies. Also increases health by 100.
Tier 1
Cost Dow2 req 16125 Dow2 pow 1625 Time (seconds)15
Dakka Dakka Dakka   
Dow2r ork big shoota Unit(s) Mekboy Equips the Mek with a big shoota, which has increased range and damage over his standard shoota.
Tier 1
Cost Dow2 req 16115 Dow2 pow 1620 Time (seconds)15
Deffgun   
Dow2r ork wp1 mekboy deffgun Unit(s) Mekboy Equips the Mek with a deffgun, a heavy suppression weapon effective against infantry but requiring a brief set-up time.
Tier 1
Cost Dow2 req 16115 Dow2 pow 1630 Time (seconds)15
Electric Armor   
Dow2r ork arm mekboy electric armor Unit(s) Mekboy Grants the Electric Shock ability, which damages nearby enemies when activated. Also increases the Mekboy's health by 200.
Tier 1
Cost Dow2 req 16120 Dow2 pow 1630 Time (seconds)15
Enhanced Kustom Shoota   
Dow2r ork wp1 kustom shoota Unit(s) Warboss Upgrades the Warboss's ranged weapon and grants the Shoot 'em Good ability that knocks down enemies.
Tier 1
Cost Dow2 req 16120 Dow2 pow 1625 Time (seconds)15
Extra Equipment   
Dow2 ork arm kommando extra equipment Unit(s) Kommando Nob Gives the Kommando Nob some backup ammo and supplies, increasing his energy by 75, health by 100, and health regeneration by 0.3 (3 hp/s).
Tier 1
Cost Dow2 req 16110 Dow2 pow 1620 Time (seconds)15
Improved Camouflage   
Dow2 ork arm kommando camo armor Unit(s) Kommando Nob Removes the energy drain from the Kommando Nob's Infiltrate ability. Also increases health by 50.
Tier 2
Cost Dow2 req 1695 Dow2 pow 1620 Time (seconds)15
Kaboom!   
Dow2 ork acc kommando kaboom Unit(s) Kommando Nob Trigger a massive explosion right under the Kommando's feet, killing nearby foes and sending him flying (and severely damaged).
Tier 2
Cost Dow2 req 16100 Dow2 pow 1630 Time (seconds)15
Kustom Force Field   
Dow2r ork acc mekboy force field Unit(s) Mekboy Grants the versatile Kustom Force Field ability that repels melee attacks and further makes the Mek resistant to ranged attacks.
Tier 2
Cost Dow2 req 16110 Dow2 pow 1625 Time (seconds)15
Mega-Rumblah   
Dow2r ork arm mekboy earthquake machine Unit(s) Mekboy Grants the Mega-Rumblah ability, which destroys buildings and stuns any enemies around the Mekboy after a short delay.
Tier 3
Cost Dow2 req 16200 Dow2 pow 1660 Time (seconds)15
Power Klaw   
Dow2 ork wp1 warboss power claw Unit(s) Warboss Equips the Warboss with a massive power klaw, effective against all targets.
Tier 2
Cost Dow2 req 16150 Dow2 pow 1650 Time (seconds)15
Proximity Mines   
Dow2r ork acc mekboy prox mines Unit(s) Mekboy Grants the Proximity Mines ability, deployable mines that suppress infantry and slow vehicles.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)15
Rokkit Launcha   
Dow2 ork wp1 kommando rokkit launcha Unit(s) Kommando Nob Equips a rokkit launcha that is effective against vehicles and grants the Right in Me Crosshairs ability.
Tier 3
Cost Dow2 req 16150 Dow2 pow 1650 Time (seconds)15
Speshul Shoota   
Dow2 ork wp1 kommando spechul shoota Unit(s) Kommando Nob Equips a close-range shotgun effective against infantry with a 30% chance to do weapon knockback on hit. Also grants the High Explosive Shells ability.
Tier 2
Cost Dow2 req 16115 Dow2 pow 1630 Time (seconds)15
Spiky Armor   
Dow2 ork arm warboss spiky armor Unit(s) Warboss Whenever the Warboss is struck by melee weapon, all enemies in radius 3 of the Warboss take 8 piercing damage. Also increases health by 200 and health regeneration by 0.15 (1.5 hp/second).
Tier 1
Cost Dow2 req 16120 Dow2 pow 1620 Time (seconds)15
Stikkbombz   
Dow2 ork acc kommando grenade Unit(s) Kommando Nob Grants the Stikkbomb ability which throws a salvo of effective anti-infantry and anti-garrison grenades.
Tier 1
Cost Dow2 req 16130 Dow2 pow 1620 Time (seconds)15
Supa Tuff Beam   
Dow2r ork acc mekboy uber generator Unit(s) Mekboy Grants the Supa Tuff Beam ability which makes an allied infantry unit resistant to damage, knockback and suppression.
Tier 3
Cost Dow2 req 16150 Dow2 pow 1660 Time (seconds)15
Trophy Rack   
Dow2 ork acc warboss trophy rack Unit(s) Warboss Gives the Warboss a trophy rack that frightens all enemy units in radius 20, reducing their damage by 25%.
Tier 2
Cost Dow2 req 16115 Dow2 pow 1630 Time (seconds)10
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