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Battlewagon | Assault transport with heavy weaponry. Squads garrisoned inside the transport activate big shootas and increase speed. |
| Deff Dread | Slow melee vehicle. Effective versus infantry and other light vehicles. Can be upgraded with flamers. |
| Kommando Squad | Infiltrating ranged unit with numerous abilities. Can detect infiltrated units, throw bombs and deal some anti-vehicle damage. |
| Lootas | Lootas collect big gunz, and then shoot them... a lot. Suppression squad that can infiltrate when still. Can upgrade to anti-vehicle. |
| Looted Tank | Main battle tank. Effective against infantry, vehicles and buildings. Can be upgraded with reinforced plating. |
| Nob Squad | Large Orks who do very high damage against infantry. Can be upgraded with a squad leader, better weapons, and temporary invulnerability. |
| Shoota Boyz | Ranged infantry with good damage but low health. Can be upgraded with improved gunz and a squad leader that detects infiltrated units. |
| Slugga Boyz | Melee squad with high damage and low durability. Can be upgraded with burnas (flame throwers) and a squad leader. |
| Stikkbommaz | Lightly armored artillery unit that throws volleys of stikkbombz from great range. Somewhat effective in melee. |
| Stormboyz | Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with a squad leader and better jump packs. |
| Tankbustas | Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes. |
| Wartrukk | Fast and fragile anti-infantry vehicle. Transports infantry across the battlefield and allows nearby squads to reinforce. |
| Weirdboy | A long-range support unit and spell caster. Regenerates energy faster near da boyz or when nearby units use Waaagh!!! |
