Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Weapons
| Dakka Dakka Dakka | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Equips the Mek with a big shoota, which has increased range and damage over his standard shoota. | ||
| Tier | 1 | ||||
| Cost | |||||
| Deffgun | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Equips the Mek with a deffgun, a heavy suppression weapon effective against infantry but requiring a brief set-up time. | ||
| Tier | 1 | ||||
| Cost | |||||
| Beamy Deffgun (Mekboy) | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Equips the Mekboy with a beamy deffgun, an anti-vehicle weapon that requires a brief set-up time. | ||
| Tier | 2 | ||||
| Cost | |||||
Armor
| Battery Pack | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Grants the 'Ave A Taste ability, which allows the Mek to restore energy and health to friendly infantry. Also increases the Mek's energy by 50. | ||
| Tier | 1 | ||||
| Cost | |||||
| Electric Armor | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Grants the Electric Shock ability, which damages nearby enemies when activated. Also increases the Mekboy's health by 200. | ||
| Tier | 1 | ||||
| Cost | |||||
| Mega-Rumblah | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Grants the Mega-Rumblah ability, which destroys buildings and stuns any enemies around the Mekboy after a short delay. | ||
| Tier | 3 | ||||
| Cost | |||||
Accessories
| Proximity Mines | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Grants the Proximity Mines ability, deployable mines that suppress infantry and slow vehicles. | ||
| Tier | 1 | ||||
| Cost | |||||
| Kustom Force Field | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Grants the versatile Kustom Force Field ability that repels melee attacks and further makes the Mek resistant to ranged attacks. | ||
| Tier | 2 | ||||
| Cost | |||||
| Supa Tuff Beam | |||||
|---|---|---|---|---|---|
![]() |
Unit(s) | Mekboy | Grants the Supa Tuff Beam ability which makes an allied infantry unit resistant to damage, knockback and suppression. | ||
| Tier | 3 | ||||
| Cost | |||||








