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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Teleport   
Dow2 ork teleport Unit(s) Mekboy Instantly teleport to the target location within a radius of 50 units. Cooldown 12 seconds.
Requires Default ability
Cost Dow2 energy 1635
Repair   
Dow2 repair icon Unit(s) Various squads and heroes Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.
Requires Default ability
Cost None
Ork Turret (Mek)   
Dow2 ork turret Unit(s) Mekboy A turret emplacement armed with heavy bolters that can suppress enemy infantry. Limited firing arc.
Requires Default ability
Cost Dow2 req 16200 Dow2 pow 1630 Dow2 pop 165 Time (seconds)20
Waaagh! Banner   
Dow2 ork waaagh banner Unit(s) Mekboy A banner that increases the damage, speed and damage resistance of nearby infantry.
Requires Default ability
Cost Dow2 req 1675 Dow2 pow 1610 Dow2 pop 165 Time (seconds)15

Global abilities

More Dakka!   
Dow2 ork more dakka Unit(s) Mekboy Can it use more dakka? Of course, ya git! Increases an allied infantry unit's ranged damage by 25% for 20 seconds. Cooldown 50 seconds.
Requires Tier 1
Cost Dow2 global 1650
Call da Boyz!   
Dow2 ork waaagh Unit(s) All Ork heroes Get fightin' ya gits! For 20 seconds, all your infantry on the map do 15% more damage and have their speed increased by 1.5. All infantry squads in radius 50 of your hero will reinforce automatically. Cooldown 60 seconds.
Requires Tier 1
Cost Dow2 req 16250 Dow2 global 16200
Kult of Speed   
Dow2 ork kult of speed Unit(s) Mekboy Show 'em whoz fastest! For 25 seconds, all allied vehicles have their speed increased by 3 and reload their weapons 25% faster. Cooldown 50 seconds.
Requires Tier 2
Cost Dow2 global 16125
Roks   
Dow2 ork rokks Unit(s) All Ork heroes Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 50 explosive damage in radius 2, 6 small rokks that do 51 explosive damage in radius 3, 3 medium rokks that do 150 explosive damage in radius 4, 3 large rokks that do 400 explosive damage in radius 6, 3 huge rokks that do 400 explosive damage in radius 8, and one very huge rokk that does 475 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do ability knockback on hit. Cooldown 120 seconds.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities

'Ave A Taste   
Dow2 ork energy transfer Unit(s) Mekboy Restores 400 health (per model) and 70 energy to an allied infantry squad. Cooldown 45 seconds.
Requires Battery Pack
Cost Dow2 energy 1640
Electric Shock   
Dow2 ork electric shock Unit(s) Mekboy Makes yer armour all sparky! Inflicts 10 damage every second to enemies within radius 10 of the Mekboy. Drains 6 energy per second. Cooldown 45 seconds.
Requires Electric Armor
Cost Dow2 energy 1610 then Dow2 energy 166 per second
Mega-Rumblah   
Dow2 ork earthquake Unit(s) Mekboy Makes da earth shake around ya! After a 5 second delay, unleashes an expanding earthquake in radius 25 that lasts 15 seconds. Enemy units are stunned and enemy infantry units take ability knockback. Non-HQ buildings are completely destroyed. Cooldown 100 seconds.
Requires Mega-Rumblah
Cost Dow2 energy 1670
Proximity Mines   
Dow2 ork mines Unit(s) Mekboy Scatters 4 infiltrated mines around the targeted position. When detonated, the mines do up to 20 explosive damage, weapon knockback, and suppress infantry in radius 7. Vehicles hit by the mines are slowed by 70% for 30 seconds. Cooldown 50 seconds.
Requires Proximity Mines
Cost Dow2 energy 1645
Kustom Force Field   
Dow2 ork force field overcharge Unit(s) Mekboy Power up a force field for 15 seconds, gaining immunity to knockback, suppression, and melee attacks, taking 50% less ranged damage and gaining +1 speed. The shield inflicts 10 damage and weapon knockback to all units in radius 4. Cooldown 60 seconds.
Requires Kustom Force Field
Cost Dow2 energy 1650
Supa Tuff Beam   
Dow2 ork supa tuff beam Unit(s) Mekboy Covers a friendly infantry squad with one of da Mek's forcefields, reducing received damage by 50% and making them immune to suppression and knockback for 10 seconds. Cooldown 60 seconds.
Requires Supa Tuff Beam
Cost Dow2 energy 1650
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