Get fightin' ya gits! For 20 seconds, all your infantry on the map do 15% more damage and have their speed increased by 1.5. All infantry squads in radius 50 of your hero will reinforce automatically. Cooldown 60 seconds.
Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 50 explosive damage in radius 2, 6 small rokks that do 51 explosive damage in radius 3, 3 medium rokks that do 150 explosive damage in radius 4, 3 large rokks that do 400 explosive damage in radius 6, 3 huge rokks that do 400 explosive damage in radius 8, and one very huge rokk that does 475 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do ability knockback on hit. Cooldown 120 seconds.
Makes yer armour all sparky! Inflicts 10 damage every second to enemies within radius 10 of the Mekboy. Drains 6 energy per second. Cooldown 45 seconds.
Makes da earth shake around ya! After a 5 second delay, unleashes an expanding earthquake in radius 25 that lasts 15 seconds. Enemy units are stunned and enemy infantry units take ability knockback. Non-HQ buildings are completely destroyed. Cooldown 100 seconds.
Scatters 4 infiltrated mines around the targeted position. When detonated, the mines do up to 20 explosive damage, weapon knockback, and suppress infantry in radius 7. Vehicles hit by the mines are slowed by 70% for 30 seconds. Cooldown 50 seconds.
Power up a force field for 15 seconds, gaining immunity to knockback, suppression, and melee attacks, taking 50% less ranged damage and gaining +1 speed. The shield inflicts 10 damage and weapon knockback to all units in radius 4. Cooldown 60 seconds.
Covers a friendly infantry squad with one of da Mek's forcefields, reducing received damage by 50% and making them immune to suppression and knockback for 10 seconds. Cooldown 60 seconds.