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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weirdboy Recharge Aura   
Dow2 wil holy vigor Unit(s) Various Ork infantry Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster.
Requires Default ability
Cost Always active
Waaagh!!!   
Dow2 ork waaagh shout Unit(s) Ork infantry Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 25. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 100 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.
Requires Default ability
Cost Dow2 global 1620
Infiltrate (Kommandoz)   
Dow2 ork infiltrate Unit(s) Kommando Squad Get sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1 energy per second.
Requires Default ability
Cost Dow2 energy 1610 then Dow2 energy 161 per second
Luv da Dakka   
Dow2 ork kommando ambush Unit(s) Kommando Squad Hold down da trigga fer maximum carnage! Does weapon knockback and AoE suppression damage around the target. Cooldown 50 seconds.
Requires Default ability
Cost Dow2 global 165
Burna Bomb   
Dow2 ork burna bomb Unit(s) Kommando Squad Throws a grenade filled with burnin' stuff. Does 20 grenade damage in radius 10 every second for 15 seconds. Cooldown 60 seconds.
Requires Default ability
Cost Dow2 energy 1640
Smoke Bomb   
Dow2 ork smoke grenade Unit(s) Kommando Squad Throws a smoke grenade, reducing both ranged damage and received ranged damage by 80% and lowering received suppression by 90% in radius 15 for 8.5 seconds. Cooldown 30 seconds.
Requires Default ability
Cost Dow2 energy 1620
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