Dawn of War Wiki


Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Infiltrate (Kommando Nob)   
Dow2 ork infiltrate Unit(s) Kommando Nob Get sneaky! Attacking or using abilities will partially reveal the hero. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1 energy per second.
Requires Default ability
Cost Dow2 energy 161 per second
Dow2 ork stun grenade Unit(s) Kommando Nob Throws a grenade that stuns any infantry units in radius 7 for 7 seconds. Cooldown 50 seconds.
Requires Default ability
Cost Dow2 energy 1660

Global abilities

Hide da Boyz   
Dow2 ork hide Unit(s) Kommando Nob Makes an allied infantry squad all sneaky like. Infiltrates the target for 40 seconds. Cooldown 40 seconds.
Requires Tier 1
Cost Dow2 global 1675
Call da Boyz!   
Dow2 ork waaagh Unit(s) All Ork heroes Get fightin' ya gits! For 20 seconds, all your infantry on the map do 15% more damage and have their speed increased by 1.5. All infantry squads in radius 50 of your hero will reinforce automatically. Cooldown 60 seconds.
Requires Tier 1
Cost Dow2 req 16250 Dow2 global 16200
Kommandos Iz Da Sneakiest   
Dow2 ork kommandoz iz da sneakiest Unit(s) Kommando Nob Spawns a Kommando Squad at the target location. Cooldown 240 seconds.
Requires Tier 2
Cost Dow2 req 16300 Dow2 global 16200
Dow2 ork rokks Unit(s) All Ork heroes Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 50 explosive damage in radius 2, 6 small rokks that do 51 explosive damage in radius 3, 3 medium rokks that do 150 explosive damage in radius 4, 3 large rokks that do 400 explosive damage in radius 6, 3 huge rokks that do 400 explosive damage in radius 8, and one very huge rokk that does 475 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do ability knockback on hit. Cooldown 120 seconds.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities

Dow2 ork assassinate Unit(s) Kommando Nob Stabs an infantry unit real good, inflicting 350 damage. Wot? Dey lived? Lowers the target's speed and damage by 50% for 5 seconds. Cooldown 60 seconds.
Requires Assashun's Knife
Cost Dow2 energy 1655
High Explosive Shells   
Dow2 ork explosive shells Unit(s) Kommando Nob Volatile shells that deal devastating damage, doing up to 130 rending damage and weapon knockback to enemies within radius 8 of the target. Cooldown 40 seconds.
Requires Speshul Shoota
Cost Dow2 energy 1645
Right in Me Crosshairs   
Dow2 explosive shot Unit(s) Kommando Nob Take aim, firing a single powerful shot after a 2 second delay, doing 100 sniper av damage to the target. Does weapon knockback and inflicts 35 damage to everything within radius 5 of the impact. Cooldown 30 seconds.
Requires Rokkit Launcha
Cost Dow2 energy 1635
Dow2 ork stikkbomb Unit(s) Kommando Nob Tosses 5 grenades, each doing up to 58 grenade damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Cooldown 45 seconds.
Requires Stikkbombz
Cost Dow2 energy 1650
Dow2 ork kaboom Unit(s) Kommando Nob Detonates a 'uge bomb right where yer standing. After a 2 second delay the bomb goes off, doing 100 explosive damage and ability knockback to everything in radius 10. The Kommando suffers an additional 300 piercing damage. Cooldown 20 seconds.
Requires Kaboom!
Cost Dow2 energy 1660
Plant Booby Trap   
Dow2 ork booby trap Unit(s) Kommando Nob Plants an explosive which can be triggered remotely. The trap does up to 175 detonation damage and ability knockback in radius 15, and inflicts an additional 1300 damage to ambient buildings. Cooldown 50 seconds.
Requires Booby Traps
Cost Dow2 energy 1630 Time (seconds)5.1