Dawn of War Wiki


Default abilities

Hammer of the Witches   
Rt ig hammer of the witches Unit(s) Inquisitor Inflicts 100 damage on a single targeted infantry model and stuns it for 3.5 seconds. A successful hit with this ability increase the Inquisitor's damage by 5% for 20 seconds. Cooldown 60 seconds.
Requires Default ability
Cost Dow2 energy 1645
Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active

Global abilities

Imperial Guard Bunker   
Dow2r ig bunker Unit(s) All IG heroes Deploys a garrisonable bunker to the battlefield. Can be upgraded to a medical bunker which heals and reinforces infantry, a repair bunker which automatically repairs vehicles, or booby trapped to deny its use to the enemy.
Requires Tier 1
Cost Dow2 req 16150 Dow2 global 1675 Dow2 pop 165 Time (seconds)10
Hellfury Strike   
Dow2r ig promethium strike Unit(s) Inquisitor Calls in a Valkyrie to fire a Hellfire missile at the target location, doing 20 flame_aoe_ability damage to all targets in radius 10 on impact. Burning prometheum lingers in radius 15, dealing 7 flame_aoe_ability damage per second over 15 seconds. Cooldown 120 seconds.
Requires Tier 2
Cost Dow2 global 16150
Infiltrated Storm Troopers   
Dow2r ig infiltrated stormtroopers Unit(s) Inquisitor Calls in a squad of infiltrated Storm Troopers at the target location. Cooldown 300 seconds.
Requires Tier 2
Cost Dow2 req 16300 Dow2 global 16150
Valkyrie Bane Wolf Drop   
Dow2r ig banewolf Unit(s) Inquisitor A Valkyrie delivers a Bane Wolf to the target location. The Bane Wolf is a short range assault vehicle effective against infantry and buildings. Targets struck by its chem cannon have their speed reduced by 40% for 4 seconds. Cooldown 300 seconds.
Requires Tier 2
Cost Dow2 req 16350 Dow2 pow 1650 Dow2 global 16175
Rocket Run   
Dow2r ig valkyrie bombing run Unit(s) All IG heroes Calls in two Valkyries to perform precision strafing runs with their multiple rocket pods. Each Valkyrie fires 7 rockets along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. Cooldown 120 seconds.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities

Crippling Volley   
Dow2r ig crippling volley Unit(s) Inquisitor Fires a volley of bolts in radius 10, inflicting 20 damage on enemy infantry and immobilizing them for 8 seconds. Cooldown Time (seconds)65.
Requires Crossbow Bolt Pistol
Cost Dow2 energy 1645
Holy Pyre   
Dow2r ig holy pyre Unit(s) Inquisitor Ignites the target area in holy flame for 30 seconds. Enemies in radius 18 are inflicted with 4 damage per second and enemies in radius 30 have their damage reduced by 20%. The pyre has a vision radius of 30 and a detection radius of 20. Cooldown Time (seconds)40.
Requires Holy Brazier
Cost Dow2 energy 1640
Dow2r ig holy bullet Unit(s) Inquisitor Judge an enemy non-building target. Judged units are inflicted with 1 damage every second for 60 seconds, during which time they may be subjected to Judgement. Using this ability replaces it with Judgement, allowing the Inquisitor to inflict massive damage to the Judged target. Cooldown Time (seconds)20.
Requires Inferno Pistol
Cost Dow2 energy 1650
Dow2r ig holy bullet 02 Unit(s) Inquisitor A shot from the Inquisitor's inferno pistol delivers holy judgement to the target of Judge, dealing up to 400 judge_shot_av damage and weapon knockback in radius 6. There is a 20 second delay before you can use this ability, and if it is not used in 60 seconds, the target escapes Judgement and must be Judged again.
Requires Inferno Pistol
Cost Dow2 energy 1650
Dow2r ig invisibility Unit(s) Inquisitor Infiltrates an allied infantry squad for 30 seconds. Cooldown Time (seconds)1.
Requires Interrogator's Armor
Cost Dow2 energy 1655
Dow2r ig assail Unit(s) Inquisitor Immobilizes the targeted infantry squad, dealing 500 courage damage and 7.5 piercing damage every second for up to 10 seconds. The Inquisitor must remain stationary or the target is freed. Cooldown Time (seconds)50.
Requires Excruciators
Cost Dow2 energy 1650
Dow2r ig purgation Unit(s) Inquisitor Unleashes a wave of fiery purgation to wipe away the Inquisitor's quarry. Enemy infantry struck by the expanding ring are stunned for 4 seconds, and enemies in radius 5 of ring's termination are inflicted with 200 damage. Cooldown Time (seconds)75.
Requires Purgatus
Cost Dow2 energy 1650
Conversion Field   
Dow2r ig inquisitor toggled shield Unit(s) Inquisitor Activate a conversion field that causes damage to reduce energy rather than health. Field strength is 5 damage taken per 1 energy drained.
Requires Rosarius
Cost Dow2 energy 160
Dow2r ig impenetrable Unit(s) Inquisitor The Inquisitor's speed is increased by 3 and she becomes invulnerable for 10 seconds. Cooldown Time (seconds)85.
Requires Inquisitorial Mandate
Cost Dow2 energy 1650