Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
| Inquisitor Commander |
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|---|---|---|---|---|---|---|---|---|
|
Faction | Imperial Guard | Health | 720 | Buy | Reinf. | Upkeep | |
| Tier | 1 | Courage | 100 | |||||
| Armor | commander | Sight radius | 40 | |||||
| Size | small | Detect radius | 5 | |||||
| XP value | 500 | Speed | 5.5 | |||||
| Death | +30 | Model count | 1 | |||||
| Melee skill | 70 | |||||||
| An offensive spell-caster with both ranged and melee weapon options. Uses several damaging and immobilizing abilities. | Data version: 3.19 | |||||||
The Inquisitor (Inq) is one of the Imperial Guard hero units, an agent of the Imperial Inquisition. She starts out as a basic melee hero with somewhat low health, but can be upgraded to various roles. The Inquisitor is best known for her numerous stun/snare abilities; other options include infiltrating allied units and a very effective anti-vehicle pistol.
- Versatile and fairly simple to use
- Can be used in both melee and ranged combat depending on wargear
- Good synergy with many unit types due to immobilizing abilities and infiltration
- The only hero with access to the Bane Wolf tank.







