Dawn of War Wiki
Advertisement

StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Teleport   
Dow2 sm teleport Unit(s) All Terminator units Teleport to the chosen location. Range 45, cooldown 60 seconds.
Requires Default ability
Cost None
Battle Cry   
Dow2 sm battle cry Unit(s) Force Commander Become immune to all knockback and perform special attacks with every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds, and each of the FC's attacks adds the bonus again. Cooldown 60 seconds.
Requires Default ability
Cost Dow2 energy 1650

Global abilities

For the Emperor   
Dow2 sm for the emperor Unit(s) Force Commander Increases an allied infantry unit's ranged damage by 25% and reduces received melee damage by 25% for 20 seconds. Cooldown 50 seconds.
Requires Tier 1
Cost Dow2 global 1650
Drop Pod   
Dow2 sm call drop pod Unit(s) All Space Marine heroes Call in a drop pod from orbit that does 50 explosive damage and ability knockback in radius 8 and instantly reinforces allied infantry squads in radius 35. Cooldown 300 seconds.
Requires Tier 2
Cost Dow2 req 16100 Dow2 global 16200
Deep Strike Terminator Assault Squad   
Dow2 sm deepstrike melee Unit(s) Force Commander Teleport in a Terminator Assault Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds.
Requires Tier 3
Cost Dow2 req 16650 Dow2 pow 16100 Dow2 global 16350
Deep Strike Terminator Squad   
Dow2 sm deepstrike range Unit(s) All Space Marine heroes Teleport in a Terminator Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds.
Requires Tier 3
Cost Dow2 req 16650 Dow2 pow 16100 Dow2 global 16350
Orbital Bombardment   
Dow2 sm orbital bombardment Unit(s) All Space Marine heroes Calls in 3 massive precision strikes from orbiting Strike Cruisers. After 4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. 1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, 6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by 2 seconds, events triggering after 6.5 and 8.5 seconds respectively. Cooldown 120 seconds.
Requires Tier 3
Cost Dow2 global 16500

Heavy Flamer

Cleansing Flame (Force Commander)   
Dow2 sm cleansing flame Unit(s) Force Commander (Term.) Burns the targeted area with righteous flame, dealing 30 flame damage every second in radius 15. Ability lasts 30 seconds or until the Force Commander moves. 45 second cooldown.
Requires Heavy Flamer
Cost Dow2 energy 1650
Advertisement