Dawn of War Wiki

StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weapons[]

Power Sword (Force Commander)   
Unit(s) Force Commander Equips a power sword and plasma pistol, effective against infantry and heavy infantry. Allied infantry have their damage bonus from Battle Cry increased to 15% per attack.
Tier 1
Cost 100 20 Time (seconds)20
Chainsword and Storm Shield   
Unit(s) Force Commander Reduces the Force Commander's received ranged damage by 20%, increases health by 200, and grants the Defend ability, giving further resistance to ranged damage and suppression immunity to the hero and nearby allied infantry.
Tier 1
Cost 125 25 Time (seconds)20
Power Fist (Force Commander)   
Unit(s) Force Commander Equips a slow but deadly power fist effective against all targets. Also grants the Flesh Over Steel ability that disables a targeted vehicle.
Tier 2
Cost 150 50 Time (seconds)20
Thunder Hammer   
Unit(s) Force Commander Equips a disruptive two-handed hammer that deals splash damage and has a 15% chance to deal weapon knockback with each blow. Very effective against infantry and heavy infantry.
Tier 2
Cost 150 30 Time (seconds)20

Armor[]

Artificer Armor (Force Commander)   
Unit(s) Force Commander Increases the Force Commander's health by 200, health regeneration by 0.25 (2.5 hp/s), and energy by 20.
Tier 1
Cost 100 20 Time (seconds)20
Armor of Alacrity   
Unit(s) Force Commander Increases the Force Commander's health by 100, speed by 0.5, and grants the Sprint ability that temporarily increases speed.
Tier 1
Cost 120 30 Time (seconds)20
Terminator Armor   
Unit(s) Force Commander Permanently equips the Force Commander with Terminator armor, changing him into an entirely different unit. His health is increased to 2500, but he loses any gained levels and access to normal wargear, gaining access to Terminator weapons instead.
Tier 3
Cost 150 75 Time (seconds)20

Accessories[]

Iron Halo   
Unit(s) Force Commander Grants the Iron Halo ability which allows the Force Commander to absorb damage at the cost of energy.
Tier 1
Cost 100 20 Time (seconds)15
Teleporter Pack   
Unit(s) Force Commander Grants the Teleport ability.
Tier 2
Cost 100 40 Time (seconds)15
Sacred Standard   
Unit(s) Force Commander Equips the Sacred Standard which inspires allied infantry in radius 25, increasing their damage by 25%. If the Force Commander falls in battle, the damage bonus increases to 40%.
Tier 3
Cost 140 30 Time (seconds)15