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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Wraithsight   
Dow2 wil focus mastery Unit(s) Farseer, all Warlocks Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds).
Requires Default ability
Cost Always active
Fleet of Foot   
Rt eld fleet of foot Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.
Requires Varies
Cost Dow2 energy 1640
Guide   
Dow2 eld guide Unit(s) Farseer Increases the range and damage of an allied infantry unit by 30% for 10 seconds. Cooldown 30 seconds.
Requires Default ability
Cost Dow2 energy 1640

Global abilities

Webway Gate   
Dow2 eld webway gate icon Unit(s) All Eldar heroes Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen.
Requires Tier 1
Cost Dow2 global 1675 Time (seconds)15
Farsight   
Dow2 eld farsight icon Unit(s) Farseer Reveals the fog of war and detects infiltrated units in radius 35 of the targeted area for 20 seconds. Cooldown 40 seconds.
Requires Tier 1
Cost Dow2 global 1650
Summon Autarch   
Dow2r eld summon autarch Unit(s) All Eldar heroes Summons an Autarch commander after a barrage of 4 plasma grenades, each doing up to 180 grenade damage and weapon knockback in radius 4. Emits a passive defensive aura and inspires allied infantry when killing enemies. Can be returned to the global ability bar and re-summoned for only Dow2 global 16150.
Requires Tier 2
Cost Dow2 req 16350 Dow2 pow 1650 Dow2 pop 167 Dow2 global 16150
Summon Seer Council   
Dow2 eld summon seer council icon Unit(s) Farseer Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by 3 e/s and reduces received suppression by 50% for allied infantry in radius 12. Cooldown 300 seconds.
Requires Tier 3
Cost Dow2 req 16600 Dow2 pop 1620 Dow2 global 16300
Eldritch Storm   
Dow2 eld eldritch storm icon Unit(s) All Eldar heroes After a 5 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 5. Vehicles struck by a bolt are disabled for 10 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Cooldown 120 seconds.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities

Doom   
Dow2 eld doom Unit(s) Farseer Increases the received damage of an enemy unit by 40% for 10 seconds. Cooldown 30 seconds.
Requires Doombringer
Cost Dow2 energy 1650
Levitation Field   
Dow2 eld levitation field Unit(s) Farseer Lifts enemies in radius 10 around the Farseer into the air, disabling them for 6.5 seconds with weapon knockback. At the end of the ability, targets are thrown and take 50 piercing damage. Levitated enemies take 25% less damage. Cooldown 50 seconds.
Requires Gravity Blade
Cost Dow2 energy 1650
Fortune   
Dow2 eld fortune Unit(s) Farseer Reduces the received damage of an allied unit by 30% for 15 seconds. Cooldown 30 seconds.
Requires Armor of Fortune
Cost Dow2 energy 1645
Time Field   
Dow2 eld time field Unit(s) Farseer Slows time around the targeted area in radius 20 for 10 seconds. All units but the Farseer herself have their speed reduced by 50% and cannot attack. Cooldown 60 seconds.
Requires Armor of Asuryan
Cost Dow2 energy 1660
Spiritual Rites   
Dow2 eld spiritual rites Unit(s) Farseer Restores 60 energy and 200 health to the Farseer and allied infantry in radius 15. Cooldown 45 seconds.
Requires Spirit Stones
Cost Dow2 energy 1680
Mind War   
Dow2 eld mind war Unit(s) Farseer Engages in a duel of minds with a single enemy infantry unit. The target takes 50 heavy melee damage and 100 courage damage every second for 5 seconds. Cooldown 40 seconds.
Requires Ghosthelm
Cost Dow2 energy 1640
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