Dawn of War Wiki


Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Kill the Weak!   
Dow2cr csm kill the weak Unit(s) Chaos Lord Strike out at all nearby enemies, doing 20 melee damage and weapon knockback in radius 5. The Chaos Lord drains the life force of his victims, healing himself for 75 health per target. 25 second cooldown.
Requires Default ability
Cost Dow2 energy 1650

Global abilities

Malignant Blindness   
Dow2cr csm malignant blindness Unit(s) Chaos Lord Reduces all enemy units' sight range to 10% of normal for 15 seconds. 120 second cooldown.
Requires Tier 1
Cost Dow2 global 16125
Dow2cr csm bloodlust Unit(s) Chaos Lord Fills your forces with a lust for killing. For 25 seconds, every time your infantry units attack in close combat, allied infantry in radius 25 have their damage increased by 5% for 15 seconds. 70 second cooldown.
Requires Tier 2
Cost Dow2 global 16175
Blood Sacrifice   
Dow2cr csm blood sacrifice Unit(s) Chaos Lord Sacrifices a friendly infantry model to spawn a squad of temporary Bloodletters that do 50 dps heavy melee damage. These daemons will remain so long as they have energy, which drains over time. 60 second cooldown.
Requires Tier 2
Cost Dow2 global 16200
Empyreal Abyss   
Dow2cr csm empyreal abyss Unit(s) All Chaos heroes After a 4 second delay, creates a horrific rift to the Warp for 15 seconds. Units in radius 12 of the rift are subject to 25 heavy melee damage every second, while those in radius 5 trapped within the Warp itself take an additional 200 heavy melee damage per second. Every second there is an 80% chance an infantry unit in radius 30 of the rift will be lashed by unholy chains, pulled into the abyss with ability knockback. Those escaping the profane circle are not yet safe, as the tainted shards that erupt from the ground around the rift also do 7 heavy melee damage every second to non-building targets in radius 5. 120 second cooldown.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities[]

Immolate (Chaos Lord)   
Dow2cr csm immolate Unit(s) Chaos Lord Ignites an area in flames, dealing 12 ability flame damage in radius 10 every second. 45 second cooldown.
Requires Combi-Flamer
Cost Dow2 energy 1635
Sweeping Doom   
Dow2cr csm sweeping doom Unit(s) Chaos Lord Performs a sweeping strike, doing 20 melee damage and weapon knockback to all enemy infantry surrounding the Chaos Lord in radius 10. 30 second cooldown.
Requires Blood Maul
Cost Dow2 energy 1650
Destructive Strike   
Dow2cr csm destructive strike Unit(s) Chaos Lord Lashes out in the specified direction with a destructive strike, dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. 40 second cooldown.
Requires Lightning Claws
Cost Dow2 energy 1630
Let the Galaxy Burn!   
Dow2 sm fireball Unit(s) Chaos Lord Looses 5 orbs of empyreal flame at the target area. These orbs detonate on impact, doing 45 flame damage and weapon knockback, leaving smoldering residue that deals 3 flame damage per second for 15 seconds in radius 10. 60 second cooldown.
Requires Armor of the Inferno
Cost Dow2 energy 1655
Drain Life   
Dow2cr csm consume lord Unit(s) Chaos Lord Grips an enemy infantry model with an invisible force for 6 seconds, draining the life from them and doing 60 piercing damage while healing the Chaos Lord for 120 health. The Chaos Lord is immobile while the target is held with weapon knockback for the duration. 30 second cooldown.
Requires Mantle of Hate
Cost Dow2 energy 1640
Dark Halo   
Dow2cr csm dark halo Unit(s) Chaos Lord Raises a shield of unholy energy that causes damage to reduce energy instead of health. Shield strength is 5 damage taken per 1 energy drained.
Requires Dark Halo
Cost Dow2 energy 160