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Blood Sacrifice   
Dow2cr csm blood sacrifice Unit(s) Chaos Lord Sacrifices a friendly infantry model to spawn a squad of temporary Bloodletters that do 50 dps heavy melee damage. These daemons will remain so long as they have energy, which drains over time. 60 second cooldown.
Requires Tier 2
Cost Dow2 global 16200
Bloodlust   
Dow2cr csm bloodlust Unit(s) Chaos Lord Fills your forces with a lust for killing. For 25 seconds, every time your infantry units attack in close combat, allied infantry in radius 25 have their damage increased by 5% for 15 seconds. 70 second cooldown.
Requires Tier 2
Cost Dow2 global 16175
Daemonic Summoning   
Dow2cr csm daemonic summoning Unit(s) Chaos Sorcerer Brands a targeted location with a summoning circle from which a temporary Bloodletter will spawn 8 times over 24 seconds. These daemons do 50 dps heavy melee damage and will remain so long as they have energy, which drains over time. 180 second cooldown.
Requires Tier 2
Cost Dow2 global 16250
Dark Flames   
Dow2cr csm warpfire Unit(s) Chaos Sorcerer Creates a line of fire with length 30 that does 7 ability flame damage per second to all targets. Units damaged by the flames will catch on fire, burning infantry units in radius 8 for 3 ability flame damage per second over 10 seconds. 90 second cooldown.
Requires Tier 1
Cost Dow2 global 16150
Empyreal Abyss   
Dow2cr csm empyreal abyss Unit(s) All Chaos heroes After a 4 second delay, creates a horrific rift to the Warp for 15 seconds. Units in radius 12 of the rift are subject to 25 heavy melee damage every second, while those in radius 5 trapped within the Warp itself take an additional 200 heavy melee damage per second. Every second there is an 80% chance an infantry unit in radius 30 of the rift will be lashed by unholy chains, pulled into the abyss with ability knockback. Those escaping the profane circle are not yet safe, as the tainted shards that erupt from the ground around the rift also do 7 heavy melee damage every second to non-building targets in radius 5. 120 second cooldown.
Requires Tier 3
Cost Dow2 global 16500
Malignant Blindness   
Dow2cr csm malignant blindness Unit(s) Chaos Lord Reduces all enemy units' sight range to 10% of normal for 15 seconds. 120 second cooldown.
Requires Tier 1
Cost Dow2 global 16125
Mass Warp   
Dow2cr csm mass warp Unit(s) Chaos Sorcerer Teleports all of your units to the Sorcerer's location. 120 second cooldown.
Requires Tier 1
Cost Dow2 global 16125
Noxious Cloud   
Dow2 csm noxious cloud Unit(s) Plague Champion Spawns a controllable cloud of death and decay. The cloud lingers for 22 seconds, dealing 15 heavy melee damage every second to enemy non-building targets in radius 12. 120 second cooldown.
Requires Tier 2
Cost Dow2 global 16200
Plague of Undeath   
Dow2 csm plague of undeath Unit(s) Plague Champion Invoke Nurgle's power over death, causing enemy casualties to linger as undead warriors that attack nearby enemies.
Requires Tier 2
Cost Dow2 global 16175
Touch of Nurgle   
Dow2 csm touch of nurgle Unit(s) Plague Champion Bestows the blessings of Nurgle on an allied infantry squad. Members of that squad will explode into a foul cloud if they die in the next 30 seconds, healing any allies for 75 health and doing 37.5 piercing damage and weapon knockback to enemies in radius 10. 80 second cooldown.
Requires Tier 1
Cost Dow2 global 16150
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