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Capillary Tower
Building
Dow2 tyr cap tower Faction Tyranids Health 200 Buy Reinf. Upkeep
Tier 3 Courage Dow2 requisition
Armor building_light Sight radius 5 Dow2 power
Size large Detect radius Dow2 popcap
XP value 0 Speed Dow2 time
Death +6 Model count
Melee skill
Crushable terrain bearing testament to a recent Tyranoform. Emits Basic Synapse and Capillary Synapse. Data version: 3.19

Capillary Towers or "spires" are left behind after a Tyranoformation has dealt its damage. The towers are easily destroyed and can be crushed by vehicles and walkers. The synapse they provide is useful, but seldom lasts long due to the towers' fragile nature.

Abilities

Basic Synapse   
Dow2 sta i shall not fall Unit(s) Greater Tyranid creatures Reduces the received ranged and melee damage and received suppression of non-Warrior, non-Commander, non-Swarmlord allied Tyranids by 20%. Ranged damage reduction is increased to 22%/25%/27% at level 2/3/4. Also increases Tyrant Guard speed by 1.5, makes Rippers immune to suppression, and allows Hormagaunts to vault obstacles. Radius 32.
Requires Default ability
Cost Always active
Capillary Synapse   
Dow2 sm armor piercing Unit(s) Capillary Tower Increases ranged damage by 15% and reduces all received damage by 15% for non-Warrior, non-Commander, non-Swarmlord allied Tyranids in radius 45. Also enables the Basic Synapse effect.
Requires Default ability
Cost Always active
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