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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weapons

Sanguine Chainsword   
Dow2 sm wp apoth sanguine chainsword Unit(s) Apothecary Equips a chainsword that heals the Apothecary for 20 health with each attack against infantry targets and increases passive health regeneration by 0.3. The hero keeps his default bolt pistol.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)20
Master-Crafted Bolter (Apothecary)   
Dow2 sm wp1 bolter rare Unit(s) Apothecary Equips a bolter effective against infantry. Default weapons are removed and the melee attack changed to a fist. Grants the Full Auto ability, which knocks back enemies and deals increased damage within an area.
Tier 1
Cost Dow2 req 16125 Dow2 pow 1625 Time (seconds)20
Anointed Power Axe   
Dow2 sm wp apoth anointed power axe Unit(s) Apothecary Equips a power axe and a plasma pistol effective against heavy infantry. With every strike the axe restores 15 energy to the Apothecary and burns 15 energy from the target.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)20

Armor

Armor of Purity   
Dow2 sm arm apoth gyro stabilized armour Unit(s) Apothecary Reduces the cooldown of Heal by 35% and increases the Apothecary's health by 100.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1625 Time (seconds)20
Combat Stimulant Equipment   
Dow2 sm arm apoth combat stimulant equipment Unit(s) Apothecary Grants the Combat Stimulants ability which increases the damage of an allied infantry unit and breaks suppression. Also increases the Apothecary's health by 100.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1625 Time (seconds)20
Armor of the Apothecarion   
Dow2 sm arm apoth armour of the apothecarion Unit(s) Apothecary Grants the Advanced Healing ability and increases health by 200 and health regeneration by 1 hp/s. There is a 50% chance the Apothecary will revive himself with 40% health if he is rendered unconscious.
Tier 2
Cost Dow2 req 16150 Dow2 pow 1650 Time (seconds)20

Accessories

Purification Rites   
Dow2 sm wp apoth purification rites Unit(s) Apothecary When the Apothecary uses Heal, enemies within 7 radius of the target will take 15 points of piercing damage and weapon knockback.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)15
Purification Vials   
Dow2 sm wp apoth toxin grenades Unit(s) Apothecary Grants the Purification Vials ability, which is effective against groups of enemy infantry.
Tier 1
Cost Dow2 req 16100 Dow2 pow 1630 Time (seconds)15
Improved Medical Equipment   
Dow2 sm wp apoth improved medical equipment Unit(s) Apothecary Increases the Apothecary's energy by 100 and energy regeneration by 0.1.
Tier 2
Cost Dow2 req 16100 Dow2 pow 1620 Time (seconds)15
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