Dawn of War Wiki
Advertisement

Wargear is a Warhammer 40,000 term for optional equipment. Wargear items in the Dawn of War II campaign are awarded for completing missions and for defeating enemies. The drops and mission rewards are mostly random.

If an item is not needed, it can be scrapped by dragging it into the Librarium panel at the inventory screen. This awards additional experience points (XP). If the donated item is unique (i.e., green or blue), it cannot be found again.

Wargear items are color-coded into three tiers according to their quality:

  • White – Common
  • Green – Rare
  • Blue – Epic

Weapons[]

Bolt Pistols[]

Standard one-handed ranged weapon for characters using a one-handed melee weapon. Effective against light infantry. Fires accurately and quickly for a pistol, which frequent activation of any "chance per hit" abilities. The best one is Pistol of Terra.

Bolters[]

Basic anti-infantry ranged weapon effective against light infantry, less effective against heavy infantry and not effective against vehicles. The best one is Deathdealer.

Dow2 wg bolter default  Bolter

Heavy Bolters[]

Heavy Bolters are rapid-fire anti-infantry weapons most effective against light infantry swarms, and inflict suppression on infantry. Unless gearing up for another specific type of enemy, Avitus should wield one most of the time. The best one is Neverending Hail of Devastation.

Combat Shotguns[]

Anti-melee ranged weapon. Can be powerful when used correctly, but Cyrus's Sniper Rifle abilities are extremely effective, and thus are preferred under most circumstances. The best one is Ortega's Last Judgment.

Sniper Rifles[]

Arguably best choice for Cyrus. Allows High-Powered Shot if the Specialist Ammunition perk is acquired, which instant kills all non-epic units/vehicles. Neutralizes problematic single units (Warlocks, Beamy Lootas, Weapons Platforms, Tyranids with Venom Cannons etc.). The best one is Unseen Demise of the Vain.

Missile Launchers[]

The best anti-vehicle and anti-building weapon, but the worst for infantry and heavy infantry due to slow rate of fire and incredibly low accuracy (9%) against them. They will always be very accurate against vehicles. These weapons are better against vehicles than the Plasma Cannons due to the accuracy and higher damage vs vehicle armor. The best one is The Pitiless Lance of Vengeance.

Flamers[]

Close-range weapons excellent for swarms, enemies in cover or buildings as well as generator destruction. The best one is Gift of the Seraphim.

FlamerCommon  Flamer

Plasma Pistols[]

Able to reduce armor and deal more damage to heavy infantry (even vehicles and buildings), albeit slightly less accurate and slower compared to Bolt Pistols. The best one is Talon of the Doom Eagle.

Plasma Guns[]

Slower, slightly less accurate and with less range than Bolters, but strong against heavy infantry and is also somewhat usable against vehicles. Reduce the target's armor for a duration after hitting. The best one is Final Absolution of Caliban.

Plasma Cannons[]

Great range, even better when using Focus Fire and all the range-increasing traits. Snipes static defenses and does great damage against vehicles. Make sure you don't hit your own melee squads with friendly fire, however. Plasma Cannon does splash damage and knockdown. This weapon has a short charge time after set-up meaning that shots will be delayed. The best one is Star Thrower.

Chainswords[]

Basic melee weapon good against light infantry, less effective against heavy infantry and not effective against vehicles. Attacks quickly, allowing frequent activation of any "chance per hit" abilities. The best one is Growling Hate.

Power Axes[]

Almost the same as Power Swords, but deal more damage at the expense of a slower attack speed. They all have a 65% Knockback Resistance property. The best one is Gift of Blackmane.

Power Fists[]

Melee weapons great against vehicles due to their Vehicle Stun capability, but have a slow attack speed and single-target hits, which limits their usefulness against large swarms of light infantry. The best one is Crushing Fist of Cortez.

Power Swords[]

Great against heavy infantry and is only slightly slower than a Chainsword. The best one is Ardent Wrath, followed by Azrael's Second. While the latter does have a bit higher damage and melee skill bonus, these minor changes cannot make up for the usefulness of Ardent Wrath's ability to stun enemies on Charge/Leap attacks.

Thunder Hammers[]

Very strong, but slow and sacrifices the pistol slot. They can stun vehicles and knockback infantry. The best one is Dorn's Retribution.

Storm Bolters[]

Double-barreled Bolter that is the default ranged weapon for Force Commander and Tarkus in Terminator Armor. Effective against infantry targets. The best one is Word of the Chapter.

Terminator Assault Cannons[]

Very fast firing weapons that always have a Scatter Damage property, great for enemies that are very close to each other. The best one is The Benediction of Fury.

Terminator Heavy Flamers[]

Stronger than the regular Flamers, these weapons can only be carried by Terminators. The best one is Cleansing Gift of the Inferno .

Terminator Power Fists[]

Terminator Power Fists are the basic one-handed weapon used by terminator squads with Thaddeus being the only exception, as he uses Thunder Hammer and Storm Shield as default. The most powerful Terminator Power Fist is Fist of Belial.

Thunder Hammers and Storm Shields[]

Thaddeus' default weapon when using a Terminator Armor. Excellent against everything except buildings, though rather slow and removes the use of ranged weaponry. Can stun vehicles and knockback enemies. The best one is Holy Arms of the Champion.

Dreadnought Assault Cannons[]

Heavy rapid-fire weapon most effective against infantry, but still able to cause damage to vehicles or buildings. Complements non-Terminator ranged comrades somewhat better than the Dreadnought close combat claws, as the Dreadnought can stay back and fire from range instead of possibly crushing usable cover. The best one is The Chorus of the Righteous Dead.

Dreadnought Claws[]

The melee choice for the Dreadnought. Using him for close combat allows heavy damage to all enemy types, but is likely to result in crushing cover that other squads may wish to use, and tends to draw a lot of incoming damage to the Dreadnought, so prepare accordingly. The best one is Fist of the Furioso.

Armor[]

Scout Armors[]

The only kind of armor Cyrus can use. The best one is Garb of Kuros.

Power Armors[]

Versatile armor that can be used by the Force Commander, Tarkus, Avitus or Thaddeus. Some are specially designed for one person. Even if there are many with different properties, the ones that would be considered the best are Isador's Folly, Mail of the Immortals, Cuirass of Prathios and Holy Mantle of Elizur.

Terminator Armors[]

Special, bulky armor that can only be worn when a specific perk is checked. Not usable by Cyrus or Captain Thule. Armor of Azariah is considered to be the best one, but it mostly depends on the character's play style.

Dreadnought Armors[]

The only kind of armor Captain Thule can use. The best one could be Tomb of Champions for ranged setups, or Vault of Captain Trythos for melee setups.

Accessories[]

Accessories[]

Signum  Signum

Purity Seals[]

Commander Items[]

Battle Standards[]

Iron Halos[]

Jump Packs[]

Teleport Packs[]

Terminator Teleport Packs[]

Advertisement