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Canticle of Absolution   
Elite gk canticle Unit(s) Brother-Captain Target an area on the group. Improve the energy regeneration of all friendly units and allies by Dow2 energy 160.25 per second while making enemy units unable to use their abilities in this area.
Time (seconds)40 second cooldown.
Requires Mantle of Terra
Cost Dow2 energy 1640
Clear Vision   
Dow2r ig take aim Unit(s) Purgation Squad The Grey Knights' mind and sight are clear, increasing their sight radius and weapon range by 20%.

Time (seconds)40 second cooldown.
Requires Default ability
Cost None
Dark Excommunication   
Elite gk dark excommunication Unit(s) Brother-Captain Cloud the minds of all enemy units, forcing them into silence and preventing the use of any abilities for Time (seconds)12 seconds.

Time (seconds)180 second cooldown.
Requires Tier 1
Cost Dow2 global 16175
Demolishing Strike   
Elite gk demolishing strike Unit(s) Brother-Captain 40 damage and radius 10 weapon knockback.
Time (seconds)30 second cooldown.
Requires Nemesis Daemon Hammer
Cost Dow2 energy 1650
Emperor's Fist   
Dow2 sm smash Unit(s) Dreadnought, Ven. Dread. Slams the Dreadnought's fist into the ground, dealing 35 melee damage, weapon knockback, and stunning enemy infantry for 5 seconds in radius 10. Cooldown 40 seconds.
Requires Default ability
Cost Dow2 energy 1640
Energy Burst   
Elite gk vortexab Unit(s) Strike Squad Slows the target by 50% for 4 seconds.

Time (seconds)120 second cooldown.
Requires Justicar
Cost Dow2 energy 1640
Energy Drain Aura   
Elite gk purified blades Unit(s) Grey Knight Terminators Drain Dow2 energy 161.7 per second from enemies within a radius of 20.
Requires Default ability
Cost Always active
Frag Assault   
Dow2r sm frag assault Unit(s) Land Raider Redeemer,Land Raider Crusader Launch a volley of grenades, knocking back and dealing heavy damage to most infantry units. Cooldown 30 seconds.
Requires Default ability
Cost Dow2 energy 1675
Furious Intervention   
Elite gk furious intervention Unit(s) Interceptor Squad Teleport to the chosen location, arriving with a violent blast that knocks back nearby enemies and creates craters on the ground. Range 50.

Time (seconds)1 second cooldown.
Requires Justicar (Interceptor Squad)
Cost Dow2 energy 1655
Grenade Barrage (GK)   
Dow2 csm grenade barrage Unit(s) Inquisitorial Storm Troopers Launches a barrage of grenades at the designated location, each doing 25 grenade damage and weapon knockback in radius 6. 45 second cooldown.
Requires Grenade Launchers
Cost None
Hammerhand   
Elite gk hammerhand Unit(s) Grey Knight Terminators Increase the squad's melee damage by 15% and Nemesis halberd splash damage by 50% for 10 seconds.

Time (seconds)60 second cooldown.
Requires Liber Daemonica (Terminators)
Cost Dow2 energy 160
Hellfury Strike (GK)   
Dow2r ig promethium strike Unit(s) Brother-captain Calls in a Valkyrie to fire a Hellfire missile at the target location, doing 20 flame_aoe_ability damage to all targets in radius 10 on impact. Burning prometheum lingers in radius 15, dealing 7 flame_aoe_ability damage per second over Time (seconds)15 seconds.
Time (seconds)120 second cooldown.
Requires Tier 2
Cost Dow2 global 16150
Infiltrate (GK)   
Dow2r ig infiltrate Unit(s) Inquisitorial Storm Troopers Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains Dow2 energy 161.5 energy per second.
Requires Recon Kit
Cost Dow2 energy 1610 then Dow2 energy 161.5 per second
Immortal   
Elite gk immortal Unit(s) Brother-Captain Makes the Brother-Captain invulnerable for 6 seconds and instantly recharges his energy.
Time (seconds)80 second cooldown.
Requires Holy Armor of Titan
Cost Dow2 energy 1660
Immunity (Suppression)   
Dow2 sm defend Unit(s) Terminators, daemons, some heroes The unit is immune to suppression.
Requires Default ability
Cost Always active
Inspire (Paladins)   
Dow2 sm healing aura Unit(s) Grey Knight Paladins Allies within a radius of 20 are inspired by the presence of the legendary paladins, increasing their damage by 5% and lowering received damage by 10%.
Requires Default ability
Cost Always active
Krak Grenade   
Dow2 sm frag grenade Unit(s) Interceptor Squad Throw a grenade which stuns nearby vehicles for 5 seconds and deals 250 melta damage. Deals only minimal damage to infantry, but will knock back any affected models.
Time (seconds)50 second cooldown.
Requires Grenades (Wargear)
Cost Dow2 energy 1625
Land Raider Aura (GK)   
Dow2 sta i shall not fall Unit(s) Land Raider Crusader Allied infantry units within a radius of 15 increased their energy regeneration by 0.15 are healed for 1% of their maximum health every second and can reinforce.
Requires Default ability
Cost Always active
Land Raider Thunderhawk Drop   
Elite gk landraider Unit(s) Brother-Captain A Thunderhawk gunship delivers a Land Raider Crusader to the battlefield. The Crusader is armed with two hurricane bolters (2 x 160 piercing DPS), a twin-linked assault cannon (60.97 piercing DPS), and a multi-melta (33.33 melta DPS). Reinforces nearby units, heals infantry by 1% each second and increases energy regeneration by Dow2 energy 160.15 per second.
Time (seconds)300 second cooldown.
Requires Tier 3
Cost Dow2 global 16250Dow2 req 16800Dow2 pow 16200
Maelstrom   
Elite gk maelstrom Unit(s) Grey Knight Dreadnought The Dreadnought releases his psychic might in a turbulent blast that slows enemy infantry by 60% and deals 5 psychic DPS in radius 15 for 7 seconds.Time (seconds)40 second cooldown.
Requires Default ability
Cost Dow2 energy 1640
Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Might of Titan   
Elite gk might of titan Unit(s) Terminator Librarian Inspire surrounding infantry in radius 20, increasing their melee damage by 15%.
Requires Liber Daemonica
Cost Dow2 energy 1610 + Dow2 energy 163.5 per second.
Mind Blades   
Elite gk mind blades Unit(s) Brother-Captain Increase a squad's damage by 20% and melee skill by 10 for Time (seconds)20 seconds.
Time (seconds)60 second cooldown.
Requires Tier 1
Cost Dow2 global 1675
Nemesis Focus (ability)   
Elite gk nemesis focus Unit(s) Strike Squad Increases the squad's melee damage by 30% and health by 15%. Reduce the cooldowns of Purification and Energy Burst by 50%.
In addition melee strikes will now burn 2 energy from the target.
Requires Nemesis Focus
Cost Always active
Nemesis Vortex   
Elite gk vortexab Unit(s) Brother-Captain Summon a controllable vortex of psychic energy that slows enemy movement by 30% in radius 12. After Time (seconds)10 seconds, the vortex explodes, dealing 90 explosive damage to nearby units. Time (seconds)60 second cooldown.
Requires Nemesis Vortex (Wargear)
Cost Dow2 energy 1660
No Retreat   
Dow2 sm reactive strike Unit(s) Terminators, some infantry units The unit cannot retreat/Fall Back.
Requires Default ability
Cost Always active
Orbital Bombardment   
Dow2 sm orbital bombardment Unit(s) All Space Marine heroes + Brother-Captain Calls in 3 massive precision strikes in a radius of 35 from orbiting Strike Cruisers. After Time (seconds)4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. Time (seconds)1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, Time (seconds)6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by Time (seconds)2 seconds, events triggering after Time (seconds)6.5 and Time (seconds)8.5 seconds respectively. Time (seconds)120 second cooldown.
Requires Tier 3
Cost Dow2 global 16500
Psychic Field   
Elite gk psychic field Unit(s) Purifiers Unleash a psychic attack that does intensifying damage in a radius of 10. Initial damage is 20 followed by 8 DPS, 16 DPS then 24 DPS plasma for 3 seconds each.

Time (seconds)70 second cooldown.
Requires Justicar
Cost Dow2 energy 16100
Psyk-out Grenade   
Dow2 sm tech orbs of omnissiah Unit(s) Interceptor Squad Throw a special grenade loaded with negative psychic energy, surpressing and burning away Dow2 energy 1650 energy from units caught in the blast radius.
Time (seconds)50 second cooldown.
Requires Grenades (Wargear)
Cost None
Purified Blades   
Elite gk purified blades Unit(s) Brother-Captain The Brother-Captain steals Dow2 energy 1615 energy per strike and is granted a 15% chance of passively knocking back enemies that attack him in melee.
Requires Purified Blades (Wargear)
Cost Passive effect
Purification   
Elite gk purification Unit(s) Strike Squad Instantly restore 30 energy to an allied infantry unit.

Time (seconds)12 second cooldown.
Requires Justicar
Cost Dow2 energy 1640
Shroud   
Elite gk shroud Unit(s) Terminator Librarian Hide an allied infantry unit, making it infiltrate and increasing it's damage done by 25% for Time (seconds)25 seconds.

Time (seconds)50 second cooldown.
Requires Codicum Aeternum
Cost Dow2 energy 1640
Smite   
Dow2 sm smite Unit(s) Librarian, Terminator Librarian Fire 4 bolts of psychic lightning, each inflicting 18 plasma damage in a radius of 6. Range 50, cooldown 45 seconds.
Requires Default ability
Cost Dow2 energy 1640
Sprint (GK)   
Dow2 sm sprint Unit(s) Inquisitorial Storm Troopers Increases the squad's speed by 3 for 10 seconds.

Time (seconds)30 second cooldown.
Requires Recon Kit
Cost Dow2 energy 1625
The Unending Purge   
Elite gk unending purge Unit(s) Brother-Captain Passively increases the Captain's health regeneration by 0.5 and speed by 1 when his health drops below 50%.
Requires The Unending Purge (Wargear)
Cost Passive effect
Teleport   
Dow2 sm teleport Unit(s) All Terminator units Teleport to the chosen location. Range 45, cooldown 60 seconds.
Requires Default ability
Cost None
Teleport (Brother-Captain)   
Dow2 sm teleport Unit(s) Brother-Captain Teleport to the chosen location. Range 45.
Time (seconds)30 second cooldown.
Requires Teleporter Pack (GK)
Cost Dow2 energy 1650
Teleport (GK Terminators)   
Dow2 sm teleport Unit(s) Grey Knight Terminators Teleport to the chosen location.

Range 50, Time (seconds)100 second cooldown.
Requires Default ability
Cost None
Teleport (Interceptor)   
Dow2 sm teleport Unit(s) Interceptor Squad Teleport to the chosen location. Range 50.

Time (seconds)1 second cooldown.
Requires Default ability.
Cost Dow2 energy 1655
Ward   
Elite gk force dome Unit(s) Brother-Captain Shield an allied infantry unit with a psychic field for Time (seconds)10 seconds, granting it 30% damage mitigation and knockback immunity.
Time (seconds)40 second cooldown.
Requires Nemesis Warding Staff
Cost Dow2 energy 1645
We are the Hammer!   
Dow2 sm battle cry Unit(s) Brother-Captain Inspire allied infantry within 25 radius, increasing speed by 1 and decreasing received damage by 15% for Time (seconds)15 seconds. The Brother-Captain also increases his melee charge range by 4 for the duration. Time (seconds)40 second cooldown.
Requires Default ability
Cost Dow2 energy 1650
We are the Hammer! (PS)   
Dow2 sm battle cry Unit(s) Brother-Captain Inspire allied infantry within 25 radius, increasing speed by 1.5 and decreasing received damage by 25% for Time (seconds)15 seconds. The Brother-Captain also increases his melee charge range by 6 for the duration.
Time (seconds)40 second cooldown.
Requires Nemesis Force Sword
Cost Dow2 energy 1650
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