Canticle of Absolution | |||||
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Unit(s) | Brother-Captain | Target an area on the group. Improve the energy regeneration of all friendly units and allies by 0.25 per second while making enemy units unable to use their abilities in this area. 40 second cooldown. |
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Requires | Mantle of Terra | ||||
Cost | 40 | ||||
Clear Vision | |||||
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Unit(s) | Purgation Squad | The Grey Knights' mind and sight are clear, increasing their sight radius and weapon range by 20%. 40 second cooldown. |
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Requires | Default ability | ||||
Cost | None | ||||
Dark Excommunication | |||||
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Unit(s) | Brother-Captain | Cloud the minds of all enemy units, forcing them into silence and preventing the use of any abilities for 12 seconds. 180 second cooldown. |
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Requires | Tier 1 | ||||
Cost | 175 | ||||
Demolishing Strike | |||||
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Unit(s) | Brother-Captain | 40 damage and radius 10 weapon knockback. 30 second cooldown. |
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Requires | Nemesis Daemon Hammer | ||||
Cost | 50 | ||||
Emperor's Fist | |||||
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Unit(s) | Dreadnought, Ven. Dread. | Slams the Dreadnought's fist into the ground, dealing 35 melee damage, weapon knockback, and stunning enemy infantry for 5 seconds in radius 10. Cooldown 40 seconds. | |||
Requires | Default ability | ||||
Cost | 40 | ||||
Energy Burst | |||||
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Unit(s) | Strike Squad | Slows the target by 50% for 4 seconds. 120 second cooldown. |
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Requires | Justicar | ||||
Cost | 40 | ||||
Energy Drain Aura | |||||
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Unit(s) | Grey Knight Terminators | Drain 1.7 per second from enemies within a radius of 20. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Frag Assault | |||||
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Unit(s) | Land Raider Redeemer,Land Raider Crusader | Launch a volley of grenades, knocking back and dealing heavy damage to most infantry units. Cooldown 30 seconds. | |||
Requires | Default ability | ||||
Cost | 75 | ||||
Furious Intervention | |||||
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Unit(s) | Interceptor Squad | Teleport to the chosen location, arriving with a violent blast that knocks back nearby enemies and creates craters on the ground. Range 50. 1 second cooldown. |
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Requires | Justicar (Interceptor Squad) | ||||
Cost | 55 | ||||
Grenade Barrage (GK) | |||||
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Unit(s) | Inquisitorial Storm Troopers | Launches a barrage of grenades at the designated location, each doing 25 grenade damage and weapon knockback in radius 6. 45 second cooldown. | |||
Requires | Grenade Launchers | ||||
Cost | None | ||||
Hammerhand | |||||
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Unit(s) | Grey Knight Terminators | Increase the squad's melee damage by 15% and Nemesis halberd splash damage by 50% for 10 seconds. 60 second cooldown. |
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Requires | Liber Daemonica (Terminators) | ||||
Cost | 0 | ||||
Hellfury Strike (GK) | |||||
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Unit(s) | Brother-captain | Calls in a Valkyrie to fire a Hellfire missile at the target location, doing 20 flame_aoe_ability damage to all targets in radius 10 on impact. Burning prometheum lingers in radius 15, dealing 7 flame_aoe_ability damage per second over 15 seconds. 120 second cooldown. |
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Requires | Tier 2 | ||||
Cost | 150 | ||||
Infiltrate (GK) | |||||
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Unit(s) | Inquisitorial Storm Troopers | Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1.5 energy per second. | |||
Requires | Recon Kit | ||||
Cost | 10 then 1.5 per second | ||||
Immortal | |||||
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Unit(s) | Brother-Captain | Makes the Brother-Captain invulnerable for 6 seconds and instantly recharges his energy. 80 second cooldown. |
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Requires | Holy Armor of Titan | ||||
Cost | 60 | ||||
Immunity (Suppression) | |||||
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Unit(s) | Terminators, daemons, some heroes | The unit is immune to suppression. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Inspire (Paladins) | |||||
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Unit(s) | Grey Knight Paladins | Allies within a radius of 20 are inspired by the presence of the legendary paladins, increasing their damage by 5% and lowering received damage by 10%. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Krak Grenade | |||||
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Unit(s) | Interceptor Squad | Throw a grenade which stuns nearby vehicles for 5 seconds and deals 250 melta damage. Deals only minimal damage to infantry, but will knock back any affected models. 50 second cooldown. |
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Requires | Grenades (Wargear) | ||||
Cost | 25 | ||||
Land Raider Aura (GK) | |||||
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Unit(s) | Land Raider Crusader | Allied infantry units within a radius of 15 increased their energy regeneration by 0.15 are healed for 1% of their maximum health every second and can reinforce. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Land Raider Thunderhawk Drop | |||||
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Unit(s) | Brother-Captain | A Thunderhawk gunship delivers a Land Raider Crusader to the battlefield. The Crusader is armed with two hurricane bolters (2 x 160 piercing DPS), a twin-linked assault cannon (60.97 piercing DPS), and a multi-melta (33.33 melta DPS). Reinforces nearby units, heals infantry by 1% each second and increases energy regeneration by 0.15 per second. 300 second cooldown. |
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Requires | Tier 3 | ||||
Cost | 250800200 | ||||
Maelstrom | |||||
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Unit(s) | Grey Knight Dreadnought | The Dreadnought releases his psychic might in a turbulent blast that slows enemy infantry by 60% and deals 5 psychic DPS in radius 15 for 7 seconds.40 second cooldown. | |||
Requires | Default ability | ||||
Cost | 40 | ||||
Might of Titan | |||||
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Unit(s) | Terminator Librarian | Inspire surrounding infantry in radius 20, increasing their melee damage by 15%. | |||
Requires | Liber Daemonica | ||||
Cost | 10 + 3.5 per second. | ||||
Mind Blades | |||||
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Unit(s) | Brother-Captain | Increase a squad's damage by 20% and melee skill by 10 for 20 seconds. 60 second cooldown. |
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Requires | Tier 1 | ||||
Cost | 75 | ||||
Nemesis Focus (ability) | |||||
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Unit(s) | Strike Squad | Increases the squad's melee damage by 30% and health by 15%. Reduce the cooldowns of Purification and Energy Burst by 50%. In addition melee strikes will now burn 2 energy from the target. |
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Requires | Nemesis Focus | ||||
Cost | Always active | ||||
Nemesis Vortex | |||||
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Unit(s) | Brother-Captain | Summon a controllable vortex of psychic energy that slows enemy movement by 30% in radius 12. After 10 seconds, the vortex explodes, dealing 90 explosive damage to nearby units. 60 second cooldown. | |||
Requires | Nemesis Vortex (Wargear) | ||||
Cost | 60 | ||||
No Retreat | |||||
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Unit(s) | Terminators, some infantry units | The unit cannot retreat/Fall Back. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Orbital Bombardment | |||||
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Unit(s) | All Space Marine heroes + Brother-Captain | Calls in 3 massive precision strikes in a radius of 35 from orbiting Strike Cruisers. After 4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. 1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, 6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by 2 seconds, events triggering after 6.5 and 8.5 seconds respectively. 120 second cooldown. | |||
Requires | Tier 3 | ||||
Cost | 500 | ||||
Psychic Field | |||||
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Unit(s) | Purifiers | Unleash a psychic attack that does intensifying damage in a radius of 10. Initial damage is 20 followed by 8 DPS, 16 DPS then 24 DPS plasma for 3 seconds each. 70 second cooldown. |
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Requires | Justicar | ||||
Cost | 100 | ||||
Psyk-out Grenade | |||||
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Unit(s) | Interceptor Squad | Throw a special grenade loaded with negative psychic energy, surpressing and burning away 50 energy from units caught in the blast radius. 50 second cooldown. |
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Requires | Grenades (Wargear) | ||||
Cost | None | ||||
Purified Blades | |||||
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Unit(s) | Brother-Captain | The Brother-Captain steals 15 energy per strike and is granted a 15% chance of passively knocking back enemies that attack him in melee. | |||
Requires | Purified Blades (Wargear) | ||||
Cost | Passive effect | ||||
Purification | |||||
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Unit(s) | Strike Squad | Instantly restore 30 energy to an allied infantry unit. 12 second cooldown. |
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Requires | Justicar | ||||
Cost | 40 | ||||
Shroud | |||||
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Unit(s) | Terminator Librarian | Hide an allied infantry unit, making it infiltrate and increasing it's damage done by 25% for 25 seconds. 50 second cooldown. |
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Requires | Codicum Aeternum | ||||
Cost | 40 | ||||
Smite | |||||
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Unit(s) | Librarian, Terminator Librarian | Fire 4 bolts of psychic lightning, each inflicting 18 plasma damage in a radius of 6. Range 50, cooldown 45 seconds. | |||
Requires | Default ability | ||||
Cost | 40 | ||||
Sprint (GK) | |||||
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Unit(s) | Inquisitorial Storm Troopers | Increases the squad's speed by 3 for 10 seconds. 30 second cooldown. |
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Requires | Recon Kit | ||||
Cost | 25 | ||||
The Unending Purge | |||||
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Unit(s) | Brother-Captain | Passively increases the Captain's health regeneration by 0.5 and speed by 1 when his health drops below 50%. | |||
Requires | The Unending Purge (Wargear) | ||||
Cost | Passive effect | ||||
Teleport | |||||
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Unit(s) | All Terminator units | Teleport to the chosen location. Range 45, cooldown 60 seconds. | |||
Requires | Default ability | ||||
Cost | None | ||||
Teleport (Brother-Captain) | |||||
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Unit(s) | Brother-Captain | Teleport to the chosen location. Range 45. 30 second cooldown. |
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Requires | Teleporter Pack (GK) | ||||
Cost | 50 | ||||
Teleport (GK Terminators) | |||||
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Unit(s) | Grey Knight Terminators | Teleport to the chosen location. Range 50, 100 second cooldown. |
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Requires | Default ability | ||||
Cost | None | ||||
Teleport (Interceptor) | |||||
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Unit(s) | Interceptor Squad | Teleport to the chosen location. Range 50. 1 second cooldown. |
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Requires | Default ability. | ||||
Cost | 55 | ||||
Ward | |||||
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Unit(s) | Brother-Captain | Shield an allied infantry unit with a psychic field for 10 seconds, granting it 30% damage mitigation and knockback immunity. 40 second cooldown. |
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Requires | Nemesis Warding Staff | ||||
Cost | 45 | ||||
We are the Hammer! | |||||
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Unit(s) | Brother-Captain | Inspire allied infantry within 25 radius, increasing speed by 1 and decreasing received damage by 15% for 15 seconds. The Brother-Captain also increases his melee charge range by 4 for the duration. 40 second cooldown. | |||
Requires | Default ability | ||||
Cost | 50 | ||||
We are the Hammer! (PS) | |||||
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Unit(s) | Brother-Captain | Inspire allied infantry within 25 radius, increasing speed by 1.5 and decreasing received damage by 25% for 15 seconds. The Brother-Captain also increases his melee charge range by 6 for the duration. 40 second cooldown. |
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Requires | Nemesis Force Sword | ||||
Cost | 50 | ||||