Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities[]
Explosive Shot (Catachan Devils) | |||||
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Unit(s) | Catachan Devils | Fires a concussive shotgun shell, doing 200 courage damage and weapon knockback in a 90 degree, 20 radius cone. 50 cooldown. | |||
Requires | Default ability | ||||
Cost | 50 | ||||
Ol' Reliable | |||||
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Unit(s) | Catachan Devils | Fires a volley of three grenades that each deal up to 40 barbed strangler damage in radius 4. Units struck by Ol' Reliable do weapon knockback to all targets in radius 5. Cooldown 30. | |||
Requires | Default ability | ||||
Cost | 55 | ||||
Demo Man[]
Improvised Explosives | |||||
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Unit(s) | Catachan Devils | The Demolition Man arms a remote bomb, considered infiltrated once set up. When detonated, the bomb does 60 detonation damage and ability knockback in radius 3 and a further 120 detonation damage in radius 6. Cooldown 60. | |||
Requires | Demolition Man | ||||
Cost | 40 5 | ||||
Smoke Grenade | |||||
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Unit(s) | Catachan Devils | Throws a smoke grenade that covers a 15 radius area for 8.5 seconds, reducing both ranged ramage and received ranged damage by 80% and lowering received suppression by 90%. Cooldown 0. | |||
Requires | Demolition Man | ||||
Cost | 40 | ||||