Deploys a garrisonable bunker to the battlefield. Can be upgraded to a medical bunker which heals and reinforces infantry, a repair bunker which automatically repairs vehicles, or booby trapped to deny its use to the enemy.
Off-map Basilisks fire a wave of 7 artilley shells advancing in the direction of your choice, each doing 40 explosive damage and weapon knockback in radius 10. 90 second cooldown.
A heavy turret equipped with a Vanquisher cannon, effective against all targets but especially vehicles. Can replace the cannon with an Executioner cannon, less effective against vehicles but more effective against infantry.
Calls in two Valkyries to perform precision strafing runs with their multiple rocket pods. Each Valkyrie fires 7 rockets along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. Cooldown 120 seconds.
The General spurs his men to make greater haste, increasing the speed of your infantry in radius 35 by 67% for 15 seconds. The Lord General is not affected, but members of his retinue are. 60 second cooldown.
The General exhorts his men to take greater aim, increasing the range of your infantry in radius 35 by 35% for 15 seconds. The Lord General is not affected, but members of his retinue are. 60 second cooldown.
The General presses his men to double their efforts, reducing the weapon cooldown of your infantry in radius 35 by 40% for 20 seconds. The Lord General is not affected, but members of his retinue are. 60 second cooldown.
The General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown.
The General recites a prayer for his troops, increasing the health regeneration of allied infantry in radius 30 by 2 hp/s for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown.
The General sets his men in a defensive formation, decreasing incoming ranged damage to your infantry in radius 35 by 30% for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown.
The General equips an allied infantry unit with a medi-kit, which can be deployed at will and heals the unit for 100 health per squad member. Medi-kits cannot be given to the command squad or any target who already has one. 10 second cooldown.
The General deploys a refractor field on his position in radius 8, reducing the received ranged damage of all infantry within it by 55%. 90 second cooldown.
The General radios in a Valkyrie gunship to drop off reinforcements, reinforcing any allied Imperial Guard squads in radius 35 to full strength. 90 second cooldown.