Let The Galaxy Burn ability Data version: 3.19.1 |
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Unit(s) | Chaos Sorcerer | Uses fireball_accurate slot_item on the targeted location (short/medium/long radius: 1/3/6, short/medium/long energy damage: 30/15/7.5, knockbacks, on hit creates invisible_fireball entity which applies 1, 3 or 5 (selected randomly) combustion damage each second for 10 seconds in radius 10). Range 50. Cooldown 5. Both Greater Sorcery (red) and Master Sorcery (orange) use one additional (inaccurate) fireball slot_item (same stats as accurate one, angle_scatter 30, distance_scatter_max 10, distance_scatter_ratio 0.4) with 1 second delay for each. | |||
Requires | Staff of Daemonic Flame | ||||
Cost | 20 | ||||
*.rbf filename is simulation\attrib\ability\core\race_chaos\survive\fireball.rbf
AI: 80% to use on an enemy when that enemy is closer than 40, 5-10 recharge time, no initial use, wait time 3.
Energy damage does 75% damage against vehicles.
Combustion damage does 10% damage against vehicles.