Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Weapons
Rending Talons | |||||
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Unit(s) | Hive Tyrant | Upgrades the Hive Tyrant with rending talons, an improved melee weapon effective against infantry. Also grants the Seismic Roar ability. | |||
Tier | 1 | ||||
Cost | 115 25 15 | ||||
Crushing Claws | |||||
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Unit(s) | Hive Tyrant | Upgrades the Tyrant with massive crushing claws, effective against all targets. | |||
Tier | 2 | ||||
Cost | 150 50 15 | ||||
Venom Cannon (Hive Tyrant) | |||||
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Unit(s) | Hive Tyrant | Upgrades the Hive Tyrant with a venom cannon, a ranged weapon biomorph effective against all targets. | |||
Tier | 2 | ||||
Cost | 140 40 20 | ||||
Armor
Extended Carapace | |||||
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Unit(s) | Hive Tyrant | Grants the Charge ability to the Hive Tyrant and increases health by 200. | |||
Tier | 1 | ||||
Cost | 120 30 20 | ||||
Improved Synapse | |||||
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Unit(s) | Hive Tyrant | Improves the synapse effects emitted by the Hive Tyrant. Allied Tyranid non-hero, non-synapse infantry units in radius 25 have their health increased by 25%. Also increases the Hive Tyrant's health by 150. | |||
Tier | 1 | ||||
Cost | 120 30 15 | ||||
Bonded Exoskeleton | |||||
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Unit(s) | Hive Tyrant | Grants the Invulnerability ability, allowing the Hive Tyrant to become invulnerable for a short period. Also increases health by 300. | |||
Tier | 2 | ||||
Cost | 150 40 20 | ||||
Accessories
Warp Field | |||||
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Unit(s) | Hive Tyrant | Grants the Warp Field ability that allows the Hive Tyrant to absorb damage at the cost of energy. | |||
Tier | 1 | ||||
Cost | 125 25 15 | ||||
Psychic Scream | |||||
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Unit(s) | Hive Tyrant | Grants the Hive Tyrant the Psychic Scream ability, which causes enemy units around the Hive Tyrant to do less damage. | |||
Tier | 1 | ||||
Cost | 110 25 15 | ||||
Bio-Plasma | |||||
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Unit(s) | Hive Tyrant | Grants the Hive Tyrant the Bio-Plasma ability, a ranged area-of-effect attack. | |||
Tier | 1 | ||||
Cost | 110 25 15 | ||||