Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Jump (Assault Squad) | |||||
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Unit(s) | Assault Squad | Soar through the air and land at the target location, dealing weapon knockback to enemies in radius 7. Squad is immune to suppression and receives 90% less ranged damage while airborne. 50 range, 1 second cooldown. | |||
Requires | Default ability | ||||
Cost | 55 | ||||
Melta Bomb | |||||
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Unit(s) | Assault Squad | Throw a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 200 melta damage and reduce speed by 60% for 15 seconds. 48 second cooldown. | |||
Requires | Thunder and Lightning | ||||
Cost | 40 | ||||
Blind Grenade | |||||
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Unit(s) | Assault Squad | Creates a cloud that reduces weapon range by 75% for 20 seonds. Range 20, cooldown 30 seconds. | |||
Requires | Thunder and Lightning | ||||
Cost | 20 | ||||
Merciless Strike | |||||
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Unit(s) | Assault Squad | Lash out in the specified direction with an explosive strike dealing 20 piercing damage and weapon knockback in radius 5 along a line of length 12.5. Cooldown 40 seconds. | |||
Requires | Sergeant | ||||
Cost | 30 | ||||