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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Assault Squad
Infantry
Dow2 sm assaultsquad Dow2 dec anti infantry melee 2 Dow2 dec upgrade jump Faction Space Marines Health 1200 Buy Reinf. Upkeep
Tier 1 Courage 100 Dow2 requisition 450 75 12.75
Armor heavy_infantry Sight radius 40 Dow2 power 50 8
Size small Detect radius 5 Dow2 popcap 15
XP value 240 Speed 5 Dow2 time 30
Death +19 Model count 3
Melee skill 70
Heavy jump infantry, effective at disruption and countering ranged infantry. Can be upgraded with a squad leader, stun grenades and anti-vehicle melta bombs. Can be be upgraded to first company Vanguard Veterans. Data version: 2.1

Assault Squads are Space Marine jump infantry units equipped with heavy armor, jump packs and close-combat weapons. Their jump packs allow for swift movement and disruption and they are more than a match for any ranged infantry and set-up team. They are at a disadvantage against dedicated melee specialists however. They can be upgraded with the anti-vehicle Melta bomb and a Sergeant. Alternatively they can be upgraded to Vanguard Veterans, resetting them to level 1, and losing any upgrades but turning them into very durable and hard hitting melee specialists.

Changes from retail DowII:Retribution

  • Cost decreased from Dow2 req 16500Dow2 pow 1650 to Dow2 req 16450Dow2 pow 1650
  • XP value increased from 210 to 240
  • Sergeant XP value increased from 250 to 280
  • Sergeant head changed to Thaddeus
  • Global value increased from Dow2 global 1617 to Dow2 global 1619
  • Blind Grenades now reduce weapon range by 75% for 20 seconds (10 seconds after the stun effect ends)
  • Melta Bomb should now snare Sentinels and Rhinos
  • Thunder and Lightning cost decreased from Dow2 req 1650{Pow|30}} to Dow2 req 1650Dow2 pow 1625 and build time from Rt time 1630 to Rt time 1620 seconds
  • Assault Squad is now immobile while upgrading to Vanguard Veterans


  • Durable jump infantry with negligible ranged damage
  • Most efficient at dealing with ranged blobs and set-up teams
  • Struggle against dedicated melee specialist without heavy support
  • Good synergy with the Apothecary as his heal allow them to retain their field presence
  • Can be upgraded into fearsome Vanguard Veterans, losing the option for grenades but greatly increasing their HP and combat efficiency.
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