|Melee Resistance Aura|
|Unit(s)||Heroes and most melee units||This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.|
|Unit(s)||Warp Spider Exarch (hero)||Teleport to target location within 50 radius. 10 second cooldown.|
|Unit(s)||All Eldar heroes||Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen. Webway Gates have a sight radius of 25.|
|Unit(s)||Warp Spider Exarch||Increases the ranged damage of an allied infantry unit by 25% for 25 seconds. 50 second cooldown.|
|Unit(s)||Warp Spider Exarch||Teleports in a Warp Spider Squad at the targeted location.
300 second cooldown.
|Cost||350 16 200|
|Unit(s)||All Eldar heroes||Summons an Autarch commander after a barrage of 4 plasma grenades, each doing up to 110 grenade damage and weapon knockback in radius 4. Emits a passive defensive aura and inspires allied infantry when killing enemies. Can be returned to the global ability bar and re-summoned for only 150.|
|Cost||350 50 7 150|
|Unit(s)||All Eldar heroes||After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 6. Vehicles struck by a bolt are disabled for 14 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. 120 second cooldown.|
|Heavy Gauge Filament|
|Unit(s)||Warp Spider Exarch||Switches the death spinner to a heavier gauge filament that does weapon knockback on hit. Drains 3.5 energy per second and disables energy regeneration when active.|
|Requires||Heavy Gauge Death Spinner|
|Cost||3.5 per second|
|Unit(s)||Warp Spider Exarch||Immobilizes the targeted enemy infantry unit for 7 seconds. 50 second cooldown.|
|Unit(s)||Warp Spider Exarch||Teleports the Warp Spider Exarch and all allied infantry in radius 15 to the targeted location after an 8 second delay. Units preparing to jump are immune to knockback. 90 second cooldown.|
|Requires||Improved Warp Generator|
|Unit(s)||Warp Spider Exarch||Shifts the Warp Spider Exarch and all units within radius 15 out of phase with the physical realm. Phase shifted units are disabled, invulnerable, and immune to knockback. 45 second cooldown.|
|Unit(s)||Warp Spider Exarch||Throws a grenade which counters gravity in radius 7 for 8 seconds, levitating and disabling infantry units with weapon knockback. Levitated units take 25% less damage. 60 second cooldown.|
|Unit(s)||Warp Spider Exarch||Throws a grenade that deploys a Shimmer Orb. The Shimmer Orb persists for 30 seconds and blocks all incoming ranged attacks in radius 10. Units within the Shimmer Orb are immune to knockback and cannot fire ranged weapons. 60 second cooldown.|
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