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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Teleport   
Dow2 eld teleport icon Unit(s) Warp Spider Exarch (hero) Teleport to target location within 50 radius. Rt time 1610 second cooldown.
Requires Default ability
Cost Dow2 energy 1635

Global abilities

Webway Gate   
Dow2 eld webway gate icon Unit(s) All Eldar heroes Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen. Webway Gates have a sight radius of 25.
Requires Tier 1
Cost Dow2 global 1650 Rt time 1615
Crack Shot   
Dow2 eld crack shot icon Unit(s) Warp Spider Exarch Increases the ranged damage of an allied infantry unit by 25% for Rt time 1625 seconds. Rt time 1650 second cooldown.
Requires Tier 1
Cost Dow2 global 1650
Spider's Brood   
Dow2 eld spiders brood icon Unit(s) Warp Spider Exarch Teleports in a Warp Spider Squad at the targeted location.
Rt time 16300 second cooldown.
Requires Tier 2
Cost Dow2 req 16350 Dow2 pop 1616 Dow2 global 16200
Summon Autarch   
Dow2r eld summon autarch Unit(s) All Eldar heroes Summons an Autarch commander after a barrage of 4 plasma grenades, each doing up to 110 grenade damage and weapon knockback in radius 4. Emits a passive defensive aura and inspires allied infantry when killing enemies. Can be returned to the global ability bar and re-summoned for only Dow2 global 16150.
Requires Tier 2
Cost Dow2 req 16350 Dow2 pow 1650 Dow2 pop 167 Dow2 global 16150
Eldritch Storm   
Dow2 eld eldritch storm icon Unit(s) All Eldar heroes After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 6. Vehicles struck by a bolt are disabled for 14 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Rt time 16120 second cooldown.
Requires Tier 3
Cost Dow2 global 16500

Wargear abilities

Heavy Gauge Filament   
Dow2 eld heavy gauge filament Unit(s) Warp Spider Exarch Switches the death spinner to a heavier gauge filament that does weapon knockback on hit. Drains Dow2 energy 163.5 energy per second and disables energy regeneration when active.
Requires Heavy Gauge Death Spinner
Cost Dow2 energy 163.5 per second
Entangle   
Dow2 eld entangle Unit(s) Warp Spider Exarch Immobilizes the targeted enemy infantry unit for Rt time 167 seconds. Rt time 1650 second cooldown.
Requires Entangling Web
Cost Dow2 energy 1650
Group Teleport   
Dow2 eld group teleport Unit(s) Warp Spider Exarch Teleports the Warp Spider Exarch and all allied infantry in radius 15 to the targeted location after an Rt time 168 second delay. Units preparing to jump are immune to knockback. Rt time 1690 second cooldown.
Requires Improved Warp Generator
Cost Dow2 energy 1665
Phase Shift   
Dow2 eld phase shift Unit(s) Warp Spider Exarch Shifts the Warp Spider Exarch and all units within radius 15 out of phase with the physical realm. Phase shifted units are disabled, invulnerable, and immune to knockback. Rt time 1645 second cooldown.
Requires Phase Armor
Cost Dow2 energy 1650
Anti-Grav Grenade   
Dow2 eld anti grav grenade Unit(s) Warp Spider Exarch Throws a grenade which counters gravity in radius 7 for Rt time 168 seconds, levitating and disabling infantry units with weapon knockback. Levitated units take 25% less damage. Rt time 1660 second cooldown.
Requires Anti-Grav Grenade
Cost Dow2 energy 1650
Shimmer Orb   
Dow2 eld ability shimmer orb Unit(s) Warp Spider Exarch Throws a grenade that deploys a Shimmer Orb. The Shimmer Orb persists for Rt time 1630 seconds and blocks all incoming ranged attacks in radius 10. Units within the Shimmer Orb are immune to knockback and cannot fire ranged weapons. Rt time 1660 second cooldown.
Requires Shimmer Orb
Cost Dow2 energy 1625
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