Warp Rift   
Data version: 2.1
Dow2 csm warp rift Unit(s) Chaos Sorcerer Tears an entrance to and exit from the Warp, teleporting nearby infantry from one to the other. The rift remains active so long as the Sorcerer channels energy to it. Rt time 1675second cooldown.
Requires Sigil of the Rift
Cost Dow2 energy 1665

Changes from retail DowII:Retribution

  • Warp Rift cooldown decreased from 100 to 75 seconds
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