Fast-moving melee unit that can close quickly to attack weaker ranged units or overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands, which increase combat effectiveness. In tier 2, they can also purchase Endless Swarm, increasing the squad to 10 models, and enabling them to reinforce 2 at a time.
A support and disruption unit, Spore Mines float into enemy ranks and explode in a cloud of acidic gas, suppressing and damaging the target.
Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs to improve effectiveness and gain a ranged infantry snare.
Melee unit that projects Basic Synapse, enhancing nearby Tyranid units. Can be upgraded for increased melee capabilities or ranged suppression and AoE damage. Detects infiltrated units.
Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded to ranged anti-infantry weapons.
A high-damage melee unit effective against infantry that infiltrates when standing still. Can be upgraded with to be effective against all targets.
Small Tyranid creatures that soak up ranged fire and disrupt enemy lines to protect more important creatures. Cannot be suppressed while under synapse. Gain enhancements from Tier 2/3 upgrades.
A large, slow and durable melee unit that moves faster in synapse. Can use the Shiedwall to regenerate health and reduce incoming damage and Rampage to charge into combat.
A living engine of destruction that is impervious to small arms fire. Can be upgraded to even more ferocious in melee, or as a high damage ranged unit with anti-infantry or anti-vehicle biomorphs.
Elite/Doom of Malan'tai
Deadly assassin unit that can infiltrate and strike high-value targets with devastating disruption abilities. Detects infiltrated units. Only one can be built at a time.
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