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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Passive abilities

Inspire   
Dow2 sm healing aura Unit(s) Assault Terminators, Terminators, Librarian Killing enemies in melee inspires (non-Terminator) allied infantry in radius 35, increasing their damage by 5% and lowering received suppression by 10% for 15 seconds
Requires Default ability
Cost Always active
Immunity (Suppression)   
Dow2 sm defend Unit(s) Terminators, daemons, some heroes The unit is immune to suppression.
Requires Default ability
Cost Always active
No Retreat   
Dow2 sm reactive strike Unit(s) Terminators, some infantry units The unit cannot retreat/Fall Back.
Requires Default ability
Cost Always active

Activated abilities

Teleport   
Dow2 sm teleport Unit(s) All Terminator units Teleport to the chosen location. Range 45, cooldown 60 seconds.
Requires Default ability
Cost None

Cyclone Missile Launcher

Cyclone Missile Barrage   
Dow2 sm cyclone missile barrage Unit(s) Terminator Squad Fire a cluster of 14 missiles, each doing up to 62.5 barrage damage, 20 courage damage, and weapon knockback in radius 5. Proximity to the target reduces scatter. Rt time 1640 second cooldown.
Requires Cyclone Missile Launcher
Cost None

Heavy Flamer

Cleansing Flame (Terminator Squad)   
Dow2 sm cleansing flame Unit(s) Terminator Squad Burn the targeted area with righteous flame, dealing 30 flame damage every second in radius 15. Ability lasts 30 seconds or until the Terminators move. 25 range, cooldown 45 seconds.
Requires Heavy Flamer
Cost None
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