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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Terminator Squad
Infantry
Dow2 sm terminator Dow2 dec anti infantry ranged 2 Dow2 dec upgrade jump Faction Space Marines Health 4500 Buy Reinf. Upkeep
Tier 3 Courage Dow2 requisition 650 150 20.4
Armor super_heavy_infantry Sight radius 40 Dow2 power 100 50
Size large Detect radius 5 Dow2 popcap 21 7
XP value 300 Speed 4 Dow2 time 15
Death +25 Model count 3
Melee skill 60
Super heavy elite ranged infantry that inspires nearby troops when scoring killing blows. Immune to knockback and supression. Can Teleport but are unable to retreat. Data version: 2.1

The Terminator Squad is a unit of Terminators, First Company veteran Space Marines, equipped with super-heavy armor and ranged weapons. They are one of the deadliest anti-infantry units in the game, immune to suppression and capable of shrugging off small-arms fire while dealing extreme ranged damage.

Changes from retail DowII:Retribution

  • New helmet
  • Assault Cannon cost increased from Dow2 req 16100Dow2 pow 1660 to Dow2 req 16100Dow2 pow 1680
  • Cleansing Flame weapon family changed from flamer_pvp to combi_flamer_ability_pvp (damage type from flame_pvp to flame_aoe_ability_pvp)
  • Cyclone Missile Barrage damage increased from 50 to 70
  • Cyclone Missile Barrage number of missiles increased from 12 to 14
  • Cyclone Missile Barrage starting delay increased from Rt time 161 to Rt time 161.5 seconds
  • Cyclone Missile Barrage cooldown decreased from Rt time 1660 to Rt time 1640 seconds
  • Available to all Space Marine heroes, but must be purchased through the Deep Strike Terminator Squad global call-in ability for the cost of Dow2 req 16650 Dow2 pow 16100 Dow2 global 16350
  • Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for Rt time 1615
  • Very effective against infantry from range, also effective against vehicles in melee
  • Can be upgraded with a heavy weapon for even more anti-infantry potential
  • Can be upgraded with an Assault Cannon very effective against infantry at range
  • Can be upgraded with a Heavy Flamer effective against units in cover, garrisons and blobs of infantry
  • Can be upgraded with a Cyclone Missile Launcher effective against vehicles, buildings and blobs of infantry
  • Cannot be suppressed, but cannot retreat either
  • Cannot level up
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