Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Temporary Bloodletters (Summoning) Infantry |
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Faction | Chaos Space Marines | Health | 250 | Buy | Reinf. | Upkeep | ||
Tier | 2 | Courage | 100 | |||||
Armor | infantry | Sight radius | 40 | |||||
Size | small | Detect radius | 5 | |||||
XP value | 0 | Speed | 5 | |||||
Death | +0 | Model count | 1 | |||||
Melee skill | 70 | |||||||
Temporary Bloodletter daemon spawned by the Daemonic Summoning global ability. | Data version: 2.0 |
These Temporary Bloodletters are spawned in single-model units by the Daemonic Summoning global ability of the Chaos Sorcerer. They are similar to proper Bloodletters otherwise, but their weapon deals about 30% more damage, they cannot use Warp or Warp Shift, and they lose 11 per second, perishing when out of energy.
Changes from retail DowII:Retribution
- Damage type changed from heavy melee to power melee
- Cost decreased from 440/40 to 400/40 and upkeep from 10.2 to 7.7
- Health (HQ Bloodletters only) increased from 250 to 300
- Damage increased from 38 to 45
- Temporary Bloodletter damage type changed to power melee
- Temporary Bloodletter damage decreased from 50 to 45
- Melee charge changed from range 0-12 charge into range 6-17 automatic teleport, cooldown increased from 6 to 12 seconds
- Blood Sacrifice Bloodletters now have a double energy drain rate (additional -5 per second) starting after a 20-second delay
- Do not have Warp or Warp Shift like permanent Bloodletters
- Deal power melee damage, making them effective against all infantry
- Can be healed from range by Chaos Heretics Worship, this increases their duration as well since it boosts Energy regeneration
- Has a short range automatic teleport jump instead of a melee charge