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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Teleport   
Dow2 sm teleport Unit(s) All Terminator units Teleport to the chosen location. Range 45, cooldown 60 seconds.
Requires Default ability
Cost None
Inspire (Paladins)   
Dow2 sm healing aura Unit(s) Grey Knight Paladins Allies within a radius of 20 are inspired by the presence of the legendary paladins, increasing their damage by 5% and lowering received damage by 10%.
Requires Default ability
Cost Always active
Immunity (Suppression)   
Dow2 sm defend Unit(s) Terminators, daemons, some heroes The unit is immune to suppression.
Requires Default ability
Cost Always active
No Retreat   
Dow2 sm reactive strike Unit(s) Terminators, some infantry units The unit cannot retreat/Fall Back.
Requires Default ability
Cost Always active
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