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Doombolt   
Data version: 2.0.10
Dow2 csm doombolt Unit(s) Chaos Sorcerer Fires three bolts of dark psychic power at the targeted area, each doing 18 plasma damage. If the Sorcerer has at least Dow2 energy 1640 after the initial casting, he fires an additional three bolts. 10 second cooldown.
Requires Default ability
Cost Dow2 energy 1660

Changes from retail DowII:Retribution

  • Doombolts collision type changed from homing to plasma
  • Improved Doombolt projectile so it no longer is hindered as much by terrain.
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