Stats • Leveling • Weapons • Abilities • Upgrades • Strategy Default abilities Repair [full details] Unit(s) Various squads and heroes Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds. Requires Default ability Cost None Aspect of Avenger Fleet of Foot [full details] Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. 35 second cooldown. Requires Varies Cost 40 Plasma Grenade [full details] Unit(s) Dire Avenger Squad Throw a grenade with 22 range, causing up to 260 grenade damage and weapon knockback in a 4.5 radius. 75 second cooldown. Requires Aspect of Avenger Cost 60 Elite/Energy Shield Exarch abilities Elite/Warlock Defense Aura Wraithsight [full details] Unit(s) Farseer, all Warlocks Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds). Requires Default ability Cost Always active Elite/Embolden Retrieved from "https://dow.fandom.com/wiki/Elite/Dire_Avenger_Squad/Abilities?oldid=29508" Categories: Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.