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Damage types in Dawn of War II: Elite are in most cases identical to those of Dawn of War II: Retribution and define how much damage a weapon does against different armor types (such as infantry, heavy infantry or vehicle) and protection offered by cover types (light cover, heavy cover, garrisoned in a building, or standing in the open).

For example, piercing damage (small-arms fire) does only 2% damage against vehicles, while explosive does full 100%. The piercing damage type does only 30% damage against units garrisoned inside a building, but flame does a whopping 200%.

The damage type of each weapon is defined by its weapon family.

Multiplayer (pvp) damage typesEdit

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