Dawn of War Wiki


Main article: Elite/Chaos/Heroes


Main article: Elite/Chaos/Units


Main article: Elite/Chaos/Buildings


Main article: Elite/Chaos/Abilities


Main article: Elite/Chaos/Globals


Main article: Elite/Chaos/Weapons

General Chaos Space Marine changes from retail DowII:Retribution

  • Malingnant Blindness cost decreased from 125 to 100 Favor
  • Bloodlust melee damage bonus decreased from 5% to 2%
  • Bloodlust now increases ranged damage by 1% on hit
  • Bloodlust cost increased from 175 to 200 Favor
  • Blood Sacrifice cost decreased from 200 to 175 Favor
  • Plague of Undeath cost increased from 175 to 200 Favor
  • Plague of Undeath duration increased from 20 to 25 seconds
  • Touch of Nurgle can now be targeted on allied Chaos units
  • Touch of Nurgle explosions of Heretics do 37.5 damage while other units explode *for 75 damage; heal effect is 75 and radius is 10 for all models
  • Touch of Nurgle explosions prevent other models within 5 radius from exploding *until a 3 second cooldown has expired
  • Noxious Cloud speed decreased from 4.5 to 4
  • Noxious Cloud duration decreased from 22 to 16 seconds
  • Noxious Cloud self energy drain rate increased by 37.5% (from 0.45 to 0.61875 *every 0.1 seconds)
  • Dark Flames damage type changed from flame_aoe_ability_pvp to flame_pvp
  • Dark Flames moved from T1 to T2
  • Mass Warp reworked into Warp; teleports one unit to the Sorcerer for 100 Favor
  • Daemonic Summoning cost decreased from 250 to 200 Favor
  • Daemonic Summoning now allows nearby Chaos infantry units to reinforce
  • New T3 global: Summon Chaos Terminators
  • Empyreal Abyss delay increased by 1 second
  • Empyreal Abyss hooks cannot pull in retreating units
  • Warp mapped from F3 to F2
  • Dark Flames mapped from F2 to F3
  • Summon Chaos Terminators mapped to F4
  • Empyreal Abyss mapped from F4 to F5
  • Chaos Shrine XP increased from 75 to 150
  • Chaos Shrine global increased from 15 to 25

  • Three new units added (See below)

New units

Elite csm raptors

Chaos Raptors

Offensive jump pack melee unit, good at tying up ranged squads and set-up teams. Do not cause knockback when jumping on units but suppresses them instead.

Elite csm terminators

Chaos Terminators (summoned through the new global Summon Chaos Terminators)

Not quite as tanky as the loyalist Terminators but every bit as deadly. Do not inspire allies but instead debuff damage done by nearby enemies when killing something. Immune to knockback and suppression but cannot retreat.

Elite csm landraider

Land Raider Phobos

Slow but powerful mobile heavy weapon platform sporting several twin-linked Lascannons to take down enemy vehicles at range. Does not reinforce or heal allies but is equipped with a Dirge Caster allowing it to Stun nearby enemies