
This page is about Dark Crusade units. For background information, see Chaos.
Commanders[]
| Eliphas the Inheritor | Commander (primary) | ... |
| Chaos Sorcerer | Commander (secondary) | ... |
Infantry[]
Chaos Space Marines[]

- Heavy Infantry
- Equipped with Bolters
- Effective at Range and Close combat
- Can be Permanently Infiltrated
- Can be Upgraded with Heavy Weapons
- Can be Upgraded with Aspiring Champions
Raptor Squad[]
- Heavy infantry

- Equipped with Bolt pistols and Chainswords
- Effective at Close Range
- Can be Upgraded with Raptor Aspiring Champions
- Can have the ability to Jump.
Cultists[]

- Light Infantry
- Effective at Close Range
- Can be Upgraded with Heavy Weapons
- Can be Permanently Infiltrated
- Can be Upgraded to Detect Infiltrated Units
- Can be Upgraded with Aspiring Champions
Khorne Bezerkers[]

- Heavy infantry
- Effective at Close Range
- Shock Troops
- Infinite morale
- Can Be Upgraded with Mark of Khorne which causes enemy units to flee
Possessed Chaos Marines[]

- Heavy Infantry
- Once normal Chaos marines they are now possessed by Chaos Daemons
- Effective at Close Range
- Can be Upgraded with Daemonfire a Powerful Ranged attack
Daemons[]
Horror Squad[]

- Daemon.
- A horrific creature summoned directly from the Warp.
- Effective at ranged combat, ineffective at close combat.
- Is summoned (teleported) directly onto the battlefield.
- Effective against vehicles.
Obliterators[]

- Daemon
- Has a variety of different weapons
- Can be Upgraded to teleport
- Obliterators are deepstriked onto the field
- Effective at range, ineffective in melee
Bloodthirster[]

- Daemon
- Greater Daemon of Khorne
- Effective in melee
- Takes damage while not in combat.
Daemon Prince[]

- A Chaos Lord who has abandoned all humanity and ascended to daemonhood
- Effective against all units types
- Excels at close combat
- Can use the Daemon Roar ability which crushes enemy morale
- If destroyed the Chaos Lord must be resurrected and the Daemon Prince Summoning Upgrade must also be researched.
Vehicles[]
Rhino APC[]

- Troop Transport
- Tough
- Has no Weapons
- Can Carry 3 Squads
Chaos Predator[]

- Main Battle tank of the Chaos Space Marines
- Can be Upgraded to carry Anti-Vehicle and Anti-Building Weapons
- Tough
Defiler[]

- Siege Tank
- Powerful Close Combat unit
- Equiped with a Heavy Flamer, Auto-Cannon, Battle-Cannon and Defiler Claws.
- Has a powerful but highly inaccurate Artillery attack
Buildings[]

Desecrated Stronghold[]
- Chaos Space Marine HQ
- Produces Cultists, Heretics and the Chaos Sorcerer
- Can be Upgraded to enter the next Tier
- Provides Upgrades for Population Increase

Chaos Temple[]
- Produces Chaos Space Marines, Raptors, Khorne Berzerkers and the Chaos Lord
- Provides Upgrades for Basic Chaos infantry
Listening Post (Chaos)[]


- Can be built on a strategic point to defend it.
- Can be Upgraded twice to Produce more Requisition
- Produces Requisition.
Plasma Generator[]
- Produces Power
- Can be Upgraded twice to Produce more Power
Thermo Plasma Generator[]

- Larger Version of the Plasma Generator
- Produces more Power than a Basic Generator
- Must be built on a Slag Deposit
Chaos Armoury[]
Machine Pit[]
Sacrificial Circle[]
- Produces Possessed Chaos Space Marines and Horrors
- Contains Upgrades for Chaos Heroes

- Contains Upgrades for Possessed Squad
Daemon Pit[]
- Produces Obliterators, Daemon Prince and the Bloodthirster

- Contains information to Upgrade Obliterators with Teleporters
Heavy Bolter Turret (Chaos)[]
- Can be placed anywhere around the map.

- Used to defend a particular position.
- Can be upgraded to have a twin rocket launcher.
Mine Field (Chaos)[]

- A field of mines that explodes if an enemy steps on it.
- Effective on disrupting enemy units.
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