Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 59: | Line 59: | ||
Some weapons and abilities cause knockback, which knocks infantry units to the ground, unable to move or attack until the unit gets back up. Typical sources of knockback are charge abilities, melee special attacks, and explosives (such as artillery weapons and grenades). |
Some weapons and abilities cause knockback, which knocks infantry units to the ground, unable to move or attack until the unit gets back up. Typical sources of knockback are charge abilities, melee special attacks, and explosives (such as artillery weapons and grenades). |
||
− | There are two types of knockback in the game; one is called "weapon knockback" and the other "ability knockback" in the data files. The distinction |
+ | There are two types of knockback in the game; one is called "weapon knockback" and the other "ability knockback" in the data files. The distinction is quite important for a successful multiplayer career. |
− | * '''Weapon knockback''' is the "regular" type of knockback, caused by melee special attacks, grenades, |
+ | * '''Weapon knockback''' is the "regular" type of knockback, caused by melee special attacks, grenades, most knockback abilities, and such. This type of knockback does not affect retreating units or extremely heavy infantry (e.g. Terminators or the Hive Tyrant). |
− | * '''Ability knockback''' is a special effect which also affects retreating units and |
+ | * '''Ability knockback''' is a special effect which also affects retreating units and Terminators. It is caused by charge attacks, global nukes, walker vehicle special attacks, Devastator plasma cannons and some abilities. Ability knockback can be used to stop and wipe out retreating units. |
==Infiltration and detection== |
==Infiltration and detection== |