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==Damage types and weapon families== |
==Damage types and weapon families== |
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− | <p style="margin-left: 24px">''See also: [[Retribution/Damage types|Retribution/]][[Retribution/Weapon families]], [[Dawn of War II/Damage types|Dawn of War II/]][[Dawn of War II/Weapon families|Weapon families]]''</p> |
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− | + | Each weapon (both melee and ranged) in the ''Dawn of War II'' series belongs to a [http://dow.wikia.com/wiki/Retribution/Weapon_families weapon family]. There are two considerations of import regarding a weapon's weapon family. The first is its accuracy (chance to hit) against the target's Size category, and the second is the family's damage type against the target's Armor Type (already described in the Armor Types section). |
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Weapon families that represent heavy and cumbersome anti-vehicle weapons have a very low chance of hitting smaller creatures and infantry models (of Tiny or Small size). Though they would cause massive damage on a hit, the chance to hit infantry can be as low as 5%, or even 1%. Despite this unwieldy nature, they are able to consistently hit vehicles and buildings (Large or Huge size categories), and in fact are the only weapons that have a Damage Type that can impart full damage to the vehicle Armor Types of these targets. |
Weapon families that represent heavy and cumbersome anti-vehicle weapons have a very low chance of hitting smaller creatures and infantry models (of Tiny or Small size). Though they would cause massive damage on a hit, the chance to hit infantry can be as low as 5%, or even 1%. Despite this unwieldy nature, they are able to consistently hit vehicles and buildings (Large or Huge size categories), and in fact are the only weapons that have a Damage Type that can impart full damage to the vehicle Armor Types of these targets. |