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Killa Kan

Piloted by Gretchins, these mech units make up for their lack of speed by dishing out heavy damage. Long ranged walker units armed with heavy weaponry, Killa Kans slowly generate rokkits which can be unleashed upon foes in rapid bursts. As well as being able to fire several rokkits in succession, Killa Kan’s Loot also allows the unit to temporarily increase the number of rokkits it can store.

A Doctrine allows them to quickly collect Rokkits from the Pile o Gunz, which can make them very brutal in defending a base by rapidly pumping out large salvos of rokkits. Or the Pile o Gunz can be built close to the front-lines so they become powerful at sieging bases.

 Walker / Long Ranged / Anti-Vehicle[]

Squad Health: 725

Armour Type: Heavy

Models: 1

Cost: Dow2 req 16100 Dow2 pow 16175 Dow2 pop 1611

Dps Ranged: Ability based

Dps Melee: 21 True

Build Time: 22 seconds

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