Dawn of War II/Zoanthrope
Zoanthropes (Tyranicus animus aborrens in High Gothic ) are psychic Tyranid creatures, apparently created by integrating Eldar genetic material.
Auras [ ]
Synapse
Effects
Tyranids within 32 radius suffer -20% received melee & courage damage. Rippers are immune to suppression, Hormagaunts can leap into combat and Tyrant Guard gain +1.5 (+43%) speed.
Healing Synapse
Effects
Health regeneration of Tyranids within 12 radius is multiplied by 3.5 (increased to 5.3 at level 2, up to 7.9 at level 3 and 11.8 at level 4).
Weapons [ ]
Warp Blast
Damage
60
Wpn family
psychic_pvp
Range
10–60
Dmg type
psychic_pvp
Moving acc
-
Wpn class
burst
Notes
DPS
Raw: 12.5
huge
large
medium
small
tiny
commander
9.38
9.38
infantry
12.5
12.5
infantry_fire_resist
12.5
heavy_infantry
18.75
18.75
super_heavy_infantry
18.75
vehicle
1.25
building
16.88
building_defence
12.5
building_light
18.75
18.75
18.75
Cover
open
light
heavy
garrison
shield
damage
1
1
1
1
0
accuracy
1
0.9
0.75
0.3
0
Abilities [ ]
Focused Warp Blast Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles.
Warp Field Activate a protective shield. While active damage received drains energy instead of health.