Warriors (Tyranicus gladius in High Gothic) are heavy melee Tyranids. They are effective against infantry and emit a synapse effect enhancing other close combat Tyranids.
Auras[]
| Melee Resistance Aura | |||
|---|---|---|---|
|
Unit(s) | Heroes and most melee units | |
| Requires | Default ability | ||
| Cost | Always active | ||
| Effects | This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. | ||
| Data version: 2.6.0 | |||
| Synapse | |
|---|---|
| Effects | Tyranids within 32 radius suffer -20% received melee & courage damage. Rippers are immune to suppression, Hormagaunts can leap into combat and Tyrant Guard gain +1.5 (+43%) speed. |
Base Info[]
| Health | 1080 |
| Energy | 100 |
| Courage | 100 |
| Suppression Resistance | 4% |
| Armour Type | Heavy_Infantry |
| Requsition | 300 |
| Power | 30 |
| Upkeep | 12.75 |
| Popcap | 15 |
| Build Time | 24 (secs) |
| Squad Size | 3 |
| Maximum Speed | 5.5 |
| Acceleration | 20 |
| Deceleration | 20 |
| Rotation Rate | 800 |
| Sight Radius | 50 |
| Detect Radius | 30 |
| Retreat | Yes |
Weapons[]
| Scything Talons | ||||||
|---|---|---|---|---|---|---|
|
Damage | 18 | Wpn family | power_melee_pvp | ||
| Range | 0 | Dmg type | melee_power_weapons_pvp | |||
| Moving acc | 100% | Wpn class | melee | |||
| Notes | Melee attack with power weapon damage, most effective against heavy infantry targets. | |||||
| DPS | ||||||
| Raw: 18 | huge | large | medium | small | tiny | |
| commander | 18 | 18 | ||||
| infantry | 18 | 18 | ||||
| infantry_fire_resist | 18 | |||||
| heavy_infantry | 23.4 | 23.4 | ||||
| super_heavy_infantry | 23.4 | |||||
| vehicle | 2.7 | |||||
| building | 13.5 | |||||
| building_defence | 6.3 | |||||
| building_light | 4.5 | 4.5 | 4.5 | |||
| Cover | ||||||
| open | light | heavy | garrison | shield | ||
| damage | 1 | 1 | 1 | 1 | 1 | |
| accuracy | 1 | 0.9 | 0.75 | 0.5 | 1 | |
Upgrades[]
| Adrenal Glands | Increases Warrior health and damage, also allowing them to destroy vehicles in melee. Nearby melee Tyranids receive health bonuses. |
| Barbed Strangler | Launches seed pods that erupt to entangle infantry within their vines causing affected units to be suppressed. |

