Dawn of War Wiki

StatsLevelingWeaponsAbilitiesUpgradesStrategy

Warp Spider Squad
Infantry
Faction Eldar Health 720 Buy Reinf. Upkeep
Tier 2 Courage 100 440 55 10.2
Armor infantry Sight radius 40 40 5
Size small Detect radius 5 16 4
XP value 150 Speed 5 30 5.6
Death +10 Model count 4
Melee skill 50
Elite infantry with teleporters and high damage. Used for ambushes and flanking. Can upgrade to anti-vehicle grenades. Data version: 2.6.0

The Warp Spider Squad is an Eldar jump infantry unit. Their name is taken from small spider-like creatures that inhabit the wraithbone structure of Craftworlds and can "melt" into it, reappearing at another location. Warp Spiders use teleport packs to relocate through the Warp – a highly risky technique, especially for Eldar, who are stalked by Slaanesh in the Warp.

Gallery[]

Upgrades[]

Aspect of Warp Spider   
Data version: 2.6.0
Unit(s) Warp Spider Squad Enables the Haywire Grenade ability. Also equips the squad Exarch with a dual death spinner and powerblades.
Tier 2
Cost 50 20 Time (seconds)15
Warp Spider Exarch   
Data version: 2.6.0
Unit(s) Warp Spider Squad Add an Exarch to lead the squad. Also increases the energy regeneration of the squad by 50%. The Exarch has 200 health, 60 melee skill and infantry armor. He can be upgraded with better weapons through Aspect of Warp Spider.
Tier 2
Cost 85 15 4 Time (seconds)15

Default abilities[]

Teleport   
Data version: 2.6.0
Unit(s) WS Squad, WS Exarch Teleport to target location within 50 radius. Cooldown 7 seconds. The Warp Spider Exarch's Enhanced Warp Jump Generator decreases his teleport cooldown to 3 seconds and increases his range to 65.
Requires Default ability
Cost 35

Unlockable abilities[]

Haywire Grenade   
Data version: 2.6.0
Unit(s) Warp Spider Squad Throws an anti-vehicle grenade at an enemy vehicle or monstrous creature. Haywire grenades do 160 melta damage, reduce speed by 60%, and disable weapons for 15 seconds. Cooldown 48 seconds.
Requires Aspect of Warp Spider
Cost 50