Dawn of War Wiki

StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weapons[]

Immolator   
Unit(s) Warlock Equips an improved witchblade that causes targets to burst into flames, doing 5 piercing damage every second for 5 seconds. Also grants the Immolate ability, which allows you to engulf an area in flames.
Tier 1
Cost 100 30 Time (seconds)20
Merciless Witchblade   
Unit(s) Warlock Equips a singing spear which drains energy with every strike. Also increases ranged attack power and causes knockback on ranged attacks.
Tier 1
Cost 125 35 Time (seconds)20
Witchblade of Kurnous   
Unit(s) Warlock Equips a power melee witchblade that increases the Warlock's melee damage and grants the Ethereal Slash ability, which deals damage and knockback in an area around the Warlock.
Tier 2
Cost 125 35 Time (seconds)20

Armor[]

Champion's Robe   
Unit(s) Warlock Grants the Psychic Shield ability that allows the Warlock to absorb damage at the cost of energy. Also increases health by 150.
Tier 1
Cost 120 30 Time (seconds)20
Cloak of Shadows   
Unit(s) Warlock Grants the Cloaking Shroud ability which infiltrates nearby friendly units and reduces their received ranged damage and suppression. Also increases the Warlock's health by 100.
Tier 2
Cost 100 30 Time (seconds)20
Providence   
Unit(s) Warlock Grants the Providence ability that when activated greatly reduces ability cooldowns and renders the Warlock invulnerable. Also increases health by 200.
Tier 3
Cost 200 100 Time (seconds)20

Accessories[]

Channeling Runes   
Unit(s) Warlock Grants the Channeling ability that allows the Warlock to restore an allied infantry unit's health and energy over time.
Tier 1
Cost 100 30 Time (seconds)20
Warp Throw   
Unit(s) Warlock Grants the Warp Throw ability, which allows the Warlock to throw enemies from afar.
Tier 2
Cost 100 30 Time (seconds)20
Heart of Darkness   
Unit(s) Warlock Grants the Heart of Darkness ability, which restores health and energy to the Warlock after taking enough damage.
Tier 2
Cost 100 30 Time (seconds)20